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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Aura Gloves are Gloves found in both Golden Sun games. They are occasionally dropped by Magicores, found in the Suhalla Desert in Golden Sun and in Tundaria Tower and the first half of the Islet Cave in The Lost Age. Being Gloves, they can be equipped by all Adepts.

AttributesValues
rdf:type
rdfs:label
  • Aura Gloves
rdfs:comment
  • The Aura Gloves are Gloves found in both Golden Sun games. They are occasionally dropped by Magicores, found in the Suhalla Desert in Golden Sun and in Tundaria Tower and the first half of the Islet Cave in The Lost Age. Being Gloves, they can be equipped by all Adepts.
use-effect
  • Boosts an ally's resistances by 40 each
sell-broken
  • 3250(xsd:integer)
dcterms:subject
Sell
  • 4875(xsd:integer)
Buy
  • 6500(xsd:integer)
dbkwik:goldensun/p...iPageUsesTemplate
Name
  • Aura Gloves
Repair
  • 1625(xsd:integer)
Class
defboost
  • 36(xsd:integer)
abstract
  • The Aura Gloves are Gloves found in both Golden Sun games. They are occasionally dropped by Magicores, found in the Suhalla Desert in Golden Sun and in Tundaria Tower and the first half of the Islet Cave in The Lost Age. Being Gloves, they can be equipped by all Adepts. The Aura Gloves increase the wearer's defense by 36. Also, they can be used in battle to emulate the Ward Psynergy and boost the elemental resistance of an ally by 40; they can be used again to increase resistance by a total of 80. They can be bought for 6500 coins and sold for 4875 coins. If broken, they can be sold for 3250 coins or repaired for 1625 coins. The Aura Gloves aren't the most practical equipment in the game. Although the ability for any Adept to boost elemental resistance may be seen as an advantage by some, it is worth remembering that it only affects one Adept; as a result, the effect will most likely not be used in the heat of battle. The only remaining advantage of the Aura Gloves is that, in terms of defense points, they are the strongest armwear available at the point that they can first be obtained. However, due to its lackluster secondary effect, it will most likely be replaced as soon as stronger equipment becomes available, which is fairly soon. The chance to obtain it can be increased by slaying a Magicore with a Mercury Djinni. Alternatively, a Random Number Generator method can be used to gain it: Save in the Suhalla Desert near its southeast exit, turn the game off and back on, then exit and enter the desert seven times each. The first battle should be against a Vile Dirge and a Magicore. Have Ivan cast Plasma, Isaac cast Gaia, Mia cast Wish, and Garet cast Eruption, with all Psynergy aimed at the Magicore; the Vile Dirge should be felled. Next turn, have everyone defend while Mia uses Mercury Djinni Sleet on the Magicore, and you should get the Aura Gloves. If Sleet does not gain you the gloves, Hail works as well.
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