About: Eastern Nightmare Stance (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When you are in this stance, you grow one tentacle that acts as a secondary natural attack for every four initiator levels you possess. These tentacles deal 1d8 damage, add a +2 racial bonus to your grapple checks (this bonus stacks with itself), and can be used to make melee touch attacks that deal 1 point of vile damage and bestow a -1 profane penalty to the target's Will saves until the beginning of your next turn (this penalty stacks with itself). When pinning an opponent, you can make a melee touch attack with each tentacle granted by this stance as a swift action. This stance is a supernatural ability.

AttributesValues
rdfs:label
  • Eastern Nightmare Stance (3.5e Maneuver)
rdfs:comment
  • When you are in this stance, you grow one tentacle that acts as a secondary natural attack for every four initiator levels you possess. These tentacles deal 1d8 damage, add a +2 racial bonus to your grapple checks (this bonus stacks with itself), and can be used to make melee touch attacks that deal 1 point of vile damage and bestow a -1 profane penalty to the target's Will saves until the beginning of your next turn (this penalty stacks with itself). When pinning an opponent, you can make a melee touch attack with each tentacle granted by this stance as a swift action. This stance is a supernatural ability.
Summary
  • The void inside the practitioner yields up a thread of aberrant evil in the form of vile tentacles.
dcterms:subject
author name
  • Viatos
prereq
  • Three Hollow Nymph maneuvers
LVL
  • 6(xsd:integer)
dur
  • Stance
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Personal
date created
  • 2010-03-23(xsd:date)
Status
  • Complete
Discipline
  • Hollow Nymph
Name
  • Eastern Nightmare Stance
Type
  • Stance
DESC
  • Evil
Initiation
  • swift
tsea
  • t
Subj
  • You
abstract
  • When you are in this stance, you grow one tentacle that acts as a secondary natural attack for every four initiator levels you possess. These tentacles deal 1d8 damage, add a +2 racial bonus to your grapple checks (this bonus stacks with itself), and can be used to make melee touch attacks that deal 1 point of vile damage and bestow a -1 profane penalty to the target's Will saves until the beginning of your next turn (this penalty stacks with itself). When pinning an opponent, you can make a melee touch attack with each tentacle granted by this stance as a swift action. This stance is a supernatural ability.
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