About: Earthshaking Growl (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When you cast this spell and each time you concentrate on it, every character who is touching the ground within the area other than yourself must make a Reflex save or Balance check or fall prone. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.

AttributesValues
rdfs:label
  • Earthshaking Growl (3.5e Spell)
rdfs:comment
  • When you cast this spell and each time you concentrate on it, every character who is touching the ground within the area other than yourself must make a Reflex save or Balance check or fall prone. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.
Comp
  • V, S
Summary
  • Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.
dcterms:subject
author name
  • Foxwarrior
LVL
  • Sorcerer/Wizard 2, Druid 3, Ranger 2
casttime
  • standard
dur
  • Concentration, up to 1 round/level
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • close
date created
  • 4(xsd:integer)
Status
  • Just started
Name
  • Earthshaking Growl
SR
  • No
save
  • Reflex or Balance negates
DESC
  • Sonic
School
  • Evocation
Balance
  • Rogue
tsea
  • a
Subj
  • All creatures other than yourself who are touching the ground
abstract
  • When you cast this spell and each time you concentrate on it, every character who is touching the ground within the area other than yourself must make a Reflex save or Balance check or fall prone. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Ranger Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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