When you cast this spell and each time you concentrate on it, every character who is touching the ground within the area other than yourself must make a Reflex save or Balance check or fall prone. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.
| Attributes | Values |
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| rdfs:label
| - Earthshaking Growl (3.5e Spell)
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| rdfs:comment
| - When you cast this spell and each time you concentrate on it, every character who is touching the ground within the area other than yourself must make a Reflex save or Balance check or fall prone. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.
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| Comp
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| Summary
| - Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.
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| dcterms:subject
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| author name
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| LVL
| - Sorcerer/Wizard 2, Druid 3, Ranger 2
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| casttime
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| dur
| - Concentration, up to 1 round/level
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| dbkwik:dungeons/pr...iPageUsesTemplate
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| Range
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| date created
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| Status
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| Name
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| SR
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| save
| - Reflex or Balance negates
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| DESC
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| School
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| Balance
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| tsea
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| Subj
| - All creatures other than yourself who are touching the ground
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| abstract
| - When you cast this spell and each time you concentrate on it, every character who is touching the ground within the area other than yourself must make a Reflex save or Balance check or fall prone. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Ranger Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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