About: Kalphite King/Strategies   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This phase is signified by the Kalphite King's wings being yellow. It is weak to fire spells in this phase. The King does not dig during this phase. * Quake: The Kalphite King will stomp the ground, emitting a visible shockwave that will hit all players around him (approximately up to 3 squares away) and lower their defence if it hits. * Standard Attacks: There are four different types of standard attacks. * Slaughter: This attack does not hit high on regular damage, but upon moving can cause over 1000+, and recorded up to 5200+ without the right prayer. * Dismember: Does base damage, up to 620. * Shove: The King pushes players in front of him away, dealing minor melee damage.

AttributesValues
rdfs:label
  • Kalphite King/Strategies
rdfs:comment
  • This phase is signified by the Kalphite King's wings being yellow. It is weak to fire spells in this phase. The King does not dig during this phase. * Quake: The Kalphite King will stomp the ground, emitting a visible shockwave that will hit all players around him (approximately up to 3 squares away) and lower their defence if it hits. * Standard Attacks: There are four different types of standard attacks. * Slaughter: This attack does not hit high on regular damage, but upon moving can cause over 1000+, and recorded up to 5200+ without the right prayer. * Dismember: Does base damage, up to 620. * Shove: The King pushes players in front of him away, dealing minor melee damage.
  • This phase is signified by the Kalphite King's wings being yellow. It is weak to fire spells in this phase. The King does not dig during this phase. * Quake: The Kalphite King will stomp the ground, emitting a visible shockwave that will hit all players around him (approximately up to 3 squares away) and lower their defence if it hits. * Standard Attacks: There are four different types of standard attacks. * Slaughter: This attack does not hit high on regular damage, but upon moving can cause over 1000+, and recorded up to 4500+ without the right prayer. * Dismember: Does base damage, up to 620. * Shove: The King pushes players in front of him away, dealing minor melee damage.
dcterms:subject
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Weapon
  • /
off
  • /
  •  /  
Style
  • Magic
  • Melee
  • Ranged
Boots
  • if hybriding
ring
  • + as a switch
Helm
  • if on task
Legs
  •  
Shield
  • /
2hweapon
  • /
abstract
  • This phase is signified by the Kalphite King's wings being yellow. It is weak to fire spells in this phase. The King does not dig during this phase. * Quake: The Kalphite King will stomp the ground, emitting a visible shockwave that will hit all players around him (approximately up to 3 squares away) and lower their defence if it hits. * Standard Attacks: There are four different types of standard attacks. * Slaughter: This attack does not hit high on regular damage, but upon moving can cause over 1000+, and recorded up to 5200+ without the right prayer. * Dismember: Does base damage, up to 620. * Shove: The King pushes players in front of him away, dealing minor melee damage.
  • This phase is signified by the Kalphite King's wings being yellow. It is weak to fire spells in this phase. The King does not dig during this phase. * Quake: The Kalphite King will stomp the ground, emitting a visible shockwave that will hit all players around him (approximately up to 3 squares away) and lower their defence if it hits. * Standard Attacks: There are four different types of standard attacks. * Slaughter: This attack does not hit high on regular damage, but upon moving can cause over 1000+, and recorded up to 4500+ without the right prayer. * Dismember: Does base damage, up to 620. * Shove: The King pushes players in front of him away, dealing minor melee damage.
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