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Chat with Devs: StarCraft II from its conception has been designed to be an eSport and one of the backbone features to helping players learn more about their own gameplay as well as their opponents is through replays. In our chat with Dustin this week, he highlighted various features that will be available to players while viewing replays. These features are designed both to help players improve in StarCraft II as well as serve as a platform of statistics for eSports commentary. Reapers Raiding Zerg’s Economy As always, feel free to give the Devs and I a w00t if your enjoying these Q&As! --- ---

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  • StarCraft II Q&A batches/50
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  • Chat with Devs: StarCraft II from its conception has been designed to be an eSport and one of the backbone features to helping players learn more about their own gameplay as well as their opponents is through replays. In our chat with Dustin this week, he highlighted various features that will be available to players while viewing replays. These features are designed both to help players improve in StarCraft II as well as serve as a platform of statistics for eSports commentary. Reapers Raiding Zerg’s Economy As always, feel free to give the Devs and I a w00t if your enjoying these Q&As! --- ---
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  • Chat with Devs: StarCraft II from its conception has been designed to be an eSport and one of the backbone features to helping players learn more about their own gameplay as well as their opponents is through replays. In our chat with Dustin this week, he highlighted various features that will be available to players while viewing replays. These features are designed both to help players improve in StarCraft II as well as serve as a platform of statistics for eSports commentary. • How much damage did that Reaper raid do on the enemy economy? • Does it look like the enemy is going to be able to make a comeback? • Is that player walking into a losing battle? Reapers Raiding Zerg’s Economy Comparing Army Sizes •• Replay UI is still very much work in progress ••• Shown are two tabs of various info tabs the player will be able to view while viewing a replay As always, feel free to give the Devs and I a w00t if your enjoying these Q&As! --- StarCraft II Q&A Batch 50--- 1. Overlord can be upgraded to carry units, and spawn creep, and Overseer can detect, spawn changeling, and has a longer line of sight. Why not just have the Overlord upgraded with these abilities, rather than have him transform? – Mooiki (Lordaeron) 2. Any support for stereoscopic play? - Ylleks (Azeroth) 3. At previous events with playable StarCraft II stations we often saw players doing classic Brood War build orders and tactics. Taking all the new things into account, how far do you get with playing just like in Brood War? Is it a clear disadvantage or a good way to start? - instarcraft.de 4. Will it be possible to use characters to colour ingame text like in SC1? – StarCraftWire.net 5. In the single player, you said we can choose from the missions and the way we want to go forward. Will it be like we definitely will play all the missions and we can choose the order, or does it mean that probably we will miss some missions? – StarCraft II Hungary 6. Will campaign decisions in the Terran portion affect campaign outcomes/branches in the Zerg and Protoss portions? - TheWarCenter 7. In the original StarCraft, you could make the Lurker (through bug use), while burrowed, hold fire until told to attack, something which led to many exciting situations. Are there any plans to include a “hold fire” command for the Lurker in SC2? In addition, worker units lacked Hold and Patrol commands in SC, will this be the case in SC2 as well? – Team Liquid (Zanric) There is no hold fire command for Lurker in the current build. However we will look into every possibility that encourages more tactical, exciting gameplay and keeps the game balanced. --- End of Transmission---
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