About: Rulesets   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Rulesets allow modifiable sets of data for units, advances, terrain, improvements, wonders, nations, cities, governments and miscellaneous game rules, without requiring recompilation, in a way which is consistent across a network and through savegames. The rest of this file contains: * More detailed information on creating and using custom/mixed rulesets. * Information on implementation, and notes for further development.

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rdfs:label
  • Rulesets
rdfs:comment
  • Rulesets allow modifiable sets of data for units, advances, terrain, improvements, wonders, nations, cities, governments and miscellaneous game rules, without requiring recompilation, in a way which is consistent across a network and through savegames. The rest of this file contains: * More detailed information on creating and using custom/mixed rulesets. * Information on implementation, and notes for further development.
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dbkwik:freeciv/pro...iPageUsesTemplate
abstract
  • Rulesets allow modifiable sets of data for units, advances, terrain, improvements, wonders, nations, cities, governments and miscellaneous game rules, without requiring recompilation, in a way which is consistent across a network and through savegames. * To play Freeciv normally: don't do anything special; the new features all have defaults which give the standard Freeciv behaviour. * To play a game with rules more like Civ1, start the server with: ./ser -r data/civ1.serv * (and any other command-line arguments you normally use; depending on how you have Freeciv installed you may have to give the installed data directory path instead of "data"). Start the client normally. The client must be network-compatible (usually meaning the same or similar version) but otherwise nothing special is needed. (However some third-party rulesets may potentially require special graphics to work properly, in which case the client should have those graphics available and be started with an appropriate '--tiles' argument.) As well as a Civ1 style as above, Freeciv now has a Civ2 style similary, although currently it is almost identical to standard Freeciv rules. Note that the Freeciv AI might not play as well with rules other than standard Freeciv. The AI is supposed to understand and utilize all sane rules variations, so please report any AI failures so that they can be fixed. The rest of this file contains: * More detailed information on creating and using custom/mixed rulesets. * Information on implementation, and notes for further development.
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