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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Party setup was: WHM, RDM/NIN, SMN, 3x DD/NIN (even better if a DD/NIN is replaced by a second SMN) WHM should stay back until pull occurs to avoid Sleepga. RDM/NIN fully buffs up at the start of the fight and pulls the King of Coins with Dispel and kites it back to the start. The SMN puts Fenrir on Queen of Cups and solos at the start. Once at the start, RDM/NIN should immediately recast shadows regardless of where the King of Coins is (it usually takes off two shadows per hit -- two melee attack rounds means all shadows are gone AND Stoneskin is gone with about 50 dmg taken). It is recommended that the RDM does Ichi > Ni -- there is heavy enmity decay if you get hit for full damage and the King will head back toward the main party. One single Dispel from the start is all you need to keep

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rdfs:label
  • Royale Ramble/Strategies
rdfs:comment
  • Party setup was: WHM, RDM/NIN, SMN, 3x DD/NIN (even better if a DD/NIN is replaced by a second SMN) WHM should stay back until pull occurs to avoid Sleepga. RDM/NIN fully buffs up at the start of the fight and pulls the King of Coins with Dispel and kites it back to the start. The SMN puts Fenrir on Queen of Cups and solos at the start. Once at the start, RDM/NIN should immediately recast shadows regardless of where the King of Coins is (it usually takes off two shadows per hit -- two melee attack rounds means all shadows are gone AND Stoneskin is gone with about 50 dmg taken). It is recommended that the RDM does Ichi > Ni -- there is heavy enmity decay if you get hit for full damage and the King will head back toward the main party. One single Dispel from the start is all you need to keep
dcterms:subject
abstract
  • Party setup was: WHM, RDM/NIN, SMN, 3x DD/NIN (even better if a DD/NIN is replaced by a second SMN) WHM should stay back until pull occurs to avoid Sleepga. RDM/NIN fully buffs up at the start of the fight and pulls the King of Coins with Dispel and kites it back to the start. The SMN puts Fenrir on Queen of Cups and solos at the start. Once at the start, RDM/NIN should immediately recast shadows regardless of where the King of Coins is (it usually takes off two shadows per hit -- two melee attack rounds means all shadows are gone AND Stoneskin is gone with about 50 dmg taken). It is recommended that the RDM does Ichi > Ni -- there is heavy enmity decay if you get hit for full damage and the King will head back toward the main party. One single Dispel from the start is all you need to keep the cardian's attention; don't bother casting other spells. The SMN should have absolutely no problems soloing the Queen of Cups (in fact, they may even be able to trigger Benediction before the main group even attacks it). Once the kiters have their respective mobs, take out the Queen of Batons with skillchains at the center of the BC. Once the Queen of Batons is dead, kill the King of Coins; the RDM should help heal during Chainspell. After the King of Coins is killed, finish off the Queen of Cups. - Very easy to kite with RDM/NIN fully buffed, including spike spells; SMN will have absolutely no problem soloing the Queen of Cups. - No Bind or Gravity needed, so all mobs are extremely squishy upon engagement. - Even if the RDM loses the attention of the King of Coins, by the time it makes it back to the the main party the Queen of Batons should already be dead or close to being finished off. - Afflatus Solace really helps when shadows are down. None, really. Even with a dead DD, it is still possible to win the BC with 5 members alive without further deaths.
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