About: Morte/Banter   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Morte, like the other companions, speaks at random intervals to acknowledge his selection, to announce that he has leveled up, to express his mood or feelings about the other companions, to complain about missing his target while attacking, to warn that he is about to die, or simply to show that he is bored. He also has some conversations with other companions. Morte is voiced by Rob Paulsen, and has a US east coast accent.

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rdfs:label
  • Morte/Banter
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  • Morte, like the other companions, speaks at random intervals to acknowledge his selection, to announce that he has leveled up, to express his mood or feelings about the other companions, to complain about missing his target while attacking, to warn that he is about to die, or simply to show that he is bored. He also has some conversations with other companions. Morte is voiced by Rob Paulsen, and has a US east coast accent.
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dbkwik:torment/pro...iPageUsesTemplate
abstract
  • Morte, like the other companions, speaks at random intervals to acknowledge his selection, to announce that he has leveled up, to express his mood or feelings about the other companions, to complain about missing his target while attacking, to warn that he is about to die, or simply to show that he is bored. He also has some conversations with other companions. Morte is voiced by Rob Paulsen, and has a US east coast accent. Note: Banter with other companions in the original game is rare and it is possible to miss the vast majority of it (only 12 out of the 78 fully-voiced banters play). Qwinn's Tweak Pack contains a banter accelerator that fixes this problem, allowing most of the conversations to appear in one playthrough. Banter is usually initiated after resting or travelling.
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