This feat can be used in combination with the Empower Bioweapon feat, in which case it lessens the bioweapon's cooldown by 1 round to a minimum of 1. The charge expended for quickening counts against the maximum amount of charges that may be expended to use the bioweapon (see Empower Bioweapon).Normal: Using a bioweapon is a standard action. Back to Main Page → 3.5e Homebrew → Character Options → Feats Back to Main Page → 3.5e Homebrew → Sourcebooks → Complete Xeno → Alien Civilizations
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| - Quicken Bioweapon (3.5e Feat)
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| - This feat can be used in combination with the Empower Bioweapon feat, in which case it lessens the bioweapon's cooldown by 1 round to a minimum of 1. The charge expended for quickening counts against the maximum amount of charges that may be expended to use the bioweapon (see Empower Bioweapon).Normal: Using a bioweapon is a standard action. Back to Main Page → 3.5e Homebrew → Character Options → Feats Back to Main Page → 3.5e Homebrew → Sourcebooks → Complete Xeno → Alien Civilizations
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| Summary
| - You can use bio-energy to make your bioweapon fire more quickly.
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| benefit
| - By expending 1 extra bio-energy charge, you may use your bioweapon as a swift action.
This feat can be used in combination with the Empower Bioweapon feat, in which case it lessens the bioweapon's cooldown by 1 round to a minimum of 1. The charge expended for quickening counts against the maximum amount of charges that may be expended to use the bioweapon .
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| Normal
| - Using a bioweapon is a standard action.
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| - This feat can be used in combination with the Empower Bioweapon feat, in which case it lessens the bioweapon's cooldown by 1 round to a minimum of 1. The charge expended for quickening counts against the maximum amount of charges that may be expended to use the bioweapon (see Empower Bioweapon).Normal: Using a bioweapon is a standard action. Back to Main Page → 3.5e Homebrew → Character Options → Feats Back to Main Page → 3.5e Homebrew → Sourcebooks → Complete Xeno → Alien Civilizations
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