As part of this maneuver, you may make an Intimidate check to demoralize one enemy per two initiator levels. You make a single Intimidate check, opposed by each enemy’s level check. Any enemy that is shaken by your Intimidate check must then immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement.
Attributes | Values |
---|
rdfs:label
| - Courage-Shattering Glare (3.5e Maneuver)
|
rdfs:comment
| - As part of this maneuver, you may make an Intimidate check to demoralize one enemy per two initiator levels. You make a single Intimidate check, opposed by each enemy’s level check. Any enemy that is shaken by your Intimidate check must then immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement.
|
Summary
| - Intimidate all enemies within 30 feet, they must move towards you.
|
dcterms:subject
| |
author name
| |
prereq
| - Three Army of One maneuvers
|
isnotuser
| |
LVL
| |
dur
| |
dbkwik:dungeons/pr...iPageUsesTemplate
| |
Range
| |
date created
| |
Status
| |
Discipline
| |
Name
| |
Type
| |
DESC
| |
Initiation
| |
tsea
| |
Subj
| |
abstract
| - As part of this maneuver, you may make an Intimidate check to demoralize one enemy per two initiator levels. You make a single Intimidate check, opposed by each enemy’s level check. Any enemy that is shaken by your Intimidate check must then immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Army of One
|