About: Courage-Shattering Glare (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

As part of this maneuver, you may make an Intimidate check to demoralize one enemy per two initiator levels. You make a single Intimidate check, opposed by each enemy’s level check. Any enemy that is shaken by your Intimidate check must then immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement.

AttributesValues
rdfs:label
  • Courage-Shattering Glare (3.5e Maneuver)
rdfs:comment
  • As part of this maneuver, you may make an Intimidate check to demoralize one enemy per two initiator levels. You make a single Intimidate check, opposed by each enemy’s level check. Any enemy that is shaken by your Intimidate check must then immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement.
Summary
  • Intimidate all enemies within 30 feet, they must move towards you.
dcterms:subject
author name
  • The Demented One
prereq
  • Three Army of One maneuvers
isnotuser
  • true
LVL
  • 7(xsd:integer)
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • 30(xsd:integer)
date created
  • 2009-01-28(xsd:date)
Status
  • Complete
Discipline
  • Army of One
Name
  • Courage-Shattering Glare
Type
  • Boost
DESC
  • Fear
Initiation
  • swift
tsea
  • ts
Subj
  • One creature/level
abstract
  • As part of this maneuver, you may make an Intimidate check to demoralize one enemy per two initiator levels. You make a single Intimidate check, opposed by each enemy’s level check. Any enemy that is shaken by your Intimidate check must then immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Army of One
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