As part of this maneuver, you may make an Intimidate check to demoralize one enemy per two initiator levels. You make a single Intimidate check, opposed by each enemy’s level check. Any enemy that is shaken by your Intimidate check must then immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement.
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| - Courage-Shattering Glare (3.5e Maneuver)
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| - As part of this maneuver, you may make an Intimidate check to demoralize one enemy per two initiator levels. You make a single Intimidate check, opposed by each enemy’s level check. Any enemy that is shaken by your Intimidate check must then immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement.
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| Summary
| - Intimidate all enemies within 30 feet, they must move towards you.
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| prereq
| - Three Army of One maneuvers
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| - As part of this maneuver, you may make an Intimidate check to demoralize one enemy per two initiator levels. You make a single Intimidate check, opposed by each enemy’s level check. Any enemy that is shaken by your Intimidate check must then immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Army of One
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