When hit, the Mad Dummy will piece itself back together due to being incorporeal. ACT commands have no impact on the battle, and the protagonist cannot spare Mad Dummy. To defeat it, the protagonist must maneuver their SOUL and redirect the bullets so that they hit Mad Dummy instead. This is only needed when they use dummies that are not robotic. After several turns, Napstablook's arrival ends the battle.
Attributes | Values |
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rdf:type
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rdfs:label
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rdfs:comment
| - When hit, the Mad Dummy will piece itself back together due to being incorporeal. ACT commands have no impact on the battle, and the protagonist cannot spare Mad Dummy. To defeat it, the protagonist must maneuver their SOUL and redirect the bullets so that they hit Mad Dummy instead. This is only needed when they use dummies that are not robotic. After several turns, Napstablook's arrival ends the battle.
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Attack
| - 0(xsd:integer)
- 7(xsd:integer)
- 30(xsd:integer)
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dbkwik:under-tale/...iPageUsesTemplate
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dbkwik:undertale/p...iPageUsesTemplate
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Gold
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Defense
| - -40(xsd:integer)
- 0(xsd:integer)
- YES
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Caption
| - Mad Dummy blocks the way!
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Exp
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Music
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Act
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Health
| - 5(xsd:integer)
- 300(xsd:integer)
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abstract
| - When hit, the Mad Dummy will piece itself back together due to being incorporeal. ACT commands have no impact on the battle, and the protagonist cannot spare Mad Dummy. To defeat it, the protagonist must maneuver their SOUL and redirect the bullets so that they hit Mad Dummy instead. This is only needed when they use dummies that are not robotic. After several turns, Napstablook's arrival ends the battle.
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