abstract
| - They are incredibly powerful, and most have a mix of abilities that make them even more effective on the battlefield. Each faction has three experimental units, and they constitute some of the major faction differences. The Forged Alliance expansion adds one experimental unit to each faction, plus the three Seraphim ones. Experimental units are often considered "Tech 4". They are constructed not by factories but by tech 3 engineers, SCUs, and upgraded ACUs. The resource requirements for experimental units are extreme, so there must be a robust economy available to support the construction. They also take so much time to construct that a single engineer should never be used to construct them. Instead, as large a group as possible should be used to accelerate the construction. With the release of Forged Alliance, their cost and construction time have been greatly reduced, allowing for easier deployment. As a counter part to this, their power was reduced, not making them the all mighty they used to be. While they can still wreak havoc and destruction, a well defended base, or a large amount of tech 3 units can stop them.
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