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The attack range of a weapon or spell is the maximum number of "squares" away from a target, both diagonally and orthogonally, from which the player wielding the weapon or casting the spell may attack the target and deal damage or other effects. Players may use a weapon's attack range to their advantage to avoid possible damage from monsters by hiding behind chairs, small rocks, cages, etc. Such areas are known as safespots where a player stands in a specific "square" and use such weapons to retain Hitpoints. This tactic is known as "safe-spotting" or "farcasting"

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  • Attack Range
  • Attack range
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  • The attack range of a weapon or spell is the maximum number of "squares" away from a target, both diagonally and orthogonally, from which the player wielding the weapon or casting the spell may attack the target and deal damage or other effects. Players may use a weapon's attack range to their advantage to avoid possible damage from monsters by hiding behind chairs, small rocks, cages, etc. Such areas are known as safespots where a player stands in a specific "square" and use such weapons to retain Hitpoints. This tactic is known as "safe-spotting" or "farcasting"
  • Attack Range specifies the maximum distance at which an equipped weapon can attack a foe, or at which a spell can be enacted. Melee weapons are generally within 3-5 meters unless the weapon is extendible, while a bow can easily attack from 25 meters or more. Some skills extend a weapon range temporarily. For casting classes, their attack range is determined by the skill itself, and not necessarily by the weapon.
  • The attack range of a weapon or spell is the maximum number of "squares" away from a target, both diagonally and orthogonally, from which the player wielding the weapon or casting the spell may attack the target and deal damage or other effects. Players may use a weapon's attack range to their advantage to avoid possible damage from monsters by hiding behind chairs, small rocks, cages, etc. Such areas are known as safespots where a player stands in a specific "square" and use such weapons to retain Constitution. This tactic is known as "safing" or "farcasting".
  • The attack range of a weapon or spell is the maximum number of squares away from a target, both diagonally and orthogonally, from which the player wielding the weapon or casting the spell may attack the target and deal damage or other effects. Players may use a weapon's attack range to their advantage to avoid possible damage from monsters by hiding behind obstacles. Such areas are known as safespots. A player can stand in a safespot and use weapons that allow them to attack from afar to retain life points in combat. This tactic is known as "safespotting" or "farcasting".
  • Attack range is the maximum distance between an attacker and his/her target. Attack range varies from weapon to weapon. Melee attacks have the shortest attack range. You can only attack people who are 1 block away (right next to you) unless you are holding a halberd, in witch it is 2 blocks away. Lots of players use halberds to attack enemies that they could die from. This is a popular choice in the Tzhaar caves, as the monsters there are high level and most of them can only use melee.
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dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
abstract
  • The attack range of a weapon or spell is the maximum number of "squares" away from a target, both diagonally and orthogonally, from which the player wielding the weapon or casting the spell may attack the target and deal damage or other effects. Players may use a weapon's attack range to their advantage to avoid possible damage from monsters by hiding behind chairs, small rocks, cages, etc. Such areas are known as safespots where a player stands in a specific "square" and use such weapons to retain Hitpoints. This tactic is known as "safe-spotting" or "farcasting"
  • Attack range is the maximum distance between an attacker and his/her target. Attack range varies from weapon to weapon. Melee attacks have the shortest attack range. You can only attack people who are 1 block away (right next to you) unless you are holding a halberd, in witch it is 2 blocks away. Range and Magic attacks have a very long attack range. In the attack style tab in Runescape, you can choose the Long Range attack style. This style gives you the maximum attack speed. Any other style will give you a slightly shorter range. Most pures do not use long ranged while PKing because it gains defense exp and the attacks are slightly slower. Lots of players use halberds to attack enemies that they could die from. This is a popular choice in the Tzhaar caves, as the monsters there are high level and most of them can only use melee.
  • The attack range of a weapon or spell is the maximum number of squares away from a target, both diagonally and orthogonally, from which the player wielding the weapon or casting the spell may attack the target and deal damage or other effects. Players may use a weapon's attack range to their advantage to avoid possible damage from monsters by hiding behind obstacles. Such areas are known as safespots. A player can stand in a safespot and use weapons that allow them to attack from afar to retain life points in combat. This tactic is known as "safespotting" or "farcasting". Attack range is defined such that melee distance (adjacent to target) is 1 square.
  • Attack Range specifies the maximum distance at which an equipped weapon can attack a foe, or at which a spell can be enacted. Melee weapons are generally within 3-5 meters unless the weapon is extendible, while a bow can easily attack from 25 meters or more. Some skills extend a weapon range temporarily. For casting classes, their attack range is determined by the skill itself, and not necessarily by the weapon.
  • The attack range of a weapon or spell is the maximum number of "squares" away from a target, both diagonally and orthogonally, from which the player wielding the weapon or casting the spell may attack the target and deal damage or other effects. Players may use a weapon's attack range to their advantage to avoid possible damage from monsters by hiding behind chairs, small rocks, cages, etc. Such areas are known as safespots where a player stands in a specific "square" and use such weapons to retain Constitution. This tactic is known as "safing" or "farcasting".
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