About: Older Professions   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

One major difference amongst the spell-casting professions was the classification of their spells into two categories: Sorcery and Prayers. For more information, see Sosarian Magic. The full list of available professions (and which installments they appeared in) at the end of the Age of Darkness is as follows:

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rdfs:label
  • Older Professions
rdfs:comment
  • One major difference amongst the spell-casting professions was the classification of their spells into two categories: Sorcery and Prayers. For more information, see Sosarian Magic. The full list of available professions (and which installments they appeared in) at the end of the Age of Darkness is as follows:
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dbkwik:ultima/prop...iPageUsesTemplate
Game
  • Ultima I
  • Ultima II
Text
  • Thief - Whilst not a profession held in the highest esteem among those charged with maintaining the public order, thieving is a trade that often serves the adventurer well. Many of the explorer's finds are guarded by clever and devious traps that require nimble fingers and a dexterous hand. Larceny and the opening of locks comes much easier for the thief than for other mortals, for they who follow this occupation are endowed with exceptional agility.
  • Wizard - To become a wizard in our Realm, one must study long and diligently, poring over ancient writings and dusty tomes. Mastery of the arcane arts comes not easily, yet such training hones the intellect to a superior edge! The fruits all the long years of discipline are deemed to be worth the effort, however, for only the wizard may purchase the necessary supplies for the casting of the more powerful enchantments.
  • Cleric - A profession suited to those who are of an introspective nature, the study of the ways of the cleric requires patience and results in a good deal of wisdom. Such is their calm and concentration that at no time will the proper spell cast by a cleric fail to attain its desired result.
  • Thief - An ordinary human pickpocket, the thief would rather snitch than fight. Always check your inventory [Z] after being confronted by a thief.
  • Wizard - With magical staff in hand, wizards enjoy throwing magic missiles that do tremendous damage.
  • Fighter - The rigorous training involved in learning to become a fighter results in a stronger, more agile adventurer. The knowledge acquired during this period permits the fighter to use virtually every kind of weapon that might be found in Sosaria.
  • Cleric - Men of the cloth carry their crosses and proselytize, but are not always good or wise.
  • Fighter - Humanoid and strong, fighters carry something you need during your quest.
Book
  • The First Age of Darkness
  • The Second Age of Darkness
abstract
  • One major difference amongst the spell-casting professions was the classification of their spells into two categories: Sorcery and Prayers. For more information, see Sosarian Magic. The full list of available professions (and which installments they appeared in) at the end of the Age of Darkness is as follows:
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