About: Damage (Heroes)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The total damage inflicted in an attack is calculated after the following formula: , where: * is the damage displayed for every unit in its stats (e.g. 40-50 for a Black Dragon). For a stack of creatures it is calculated as such: * If there are less than 10 creatures in a stack, then a random integer is chosen from the damage range for each creature, and these numbers are added up. * If there are more than 10 creatures in a stack, 10 random integers are chosen from the damage range of the creature type and are added up. The result is multiplied by n/10, where n is the number of creatures in the stack, and rounded down.

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  • Damage (Heroes)
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  • The total damage inflicted in an attack is calculated after the following formula: , where: * is the damage displayed for every unit in its stats (e.g. 40-50 for a Black Dragon). For a stack of creatures it is calculated as such: * If there are less than 10 creatures in a stack, then a random integer is chosen from the damage range for each creature, and these numbers are added up. * If there are more than 10 creatures in a stack, 10 random integers are chosen from the damage range of the creature type and are added up. The result is multiplied by n/10, where n is the number of creatures in the stack, and rounded down.
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abstract
  • The total damage inflicted in an attack is calculated after the following formula: , where: * is the damage displayed for every unit in its stats (e.g. 40-50 for a Black Dragon). For a stack of creatures it is calculated as such: * If there are less than 10 creatures in a stack, then a random integer is chosen from the damage range for each creature, and these numbers are added up. * If there are more than 10 creatures in a stack, 10 random integers are chosen from the damage range of the creature type and are added up. The result is multiplied by n/10, where n is the number of creatures in the stack, and rounded down. The probability that the resulting base damage will be in the lowest/highest 25% is (approximately): * , , ,... are damage bonuses * , , ,... are damage reductions (both as decimal numbers)
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