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An Entity of Type : dbkwik:resource/cAh2k5Aw4vsdeRTMboLPFA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Lobber is an enemy who prides itself on bombing heroes with rocks and explosives. They can throw their projectiles over walls and other enemies and have uncanny aim, much like Snipers. As with most other foes, they often spawn from Generators.

AttributesValues
rdf:type
rdfs:label
  • Lobber
rdfs:comment
  • The Lobber is an enemy who prides itself on bombing heroes with rocks and explosives. They can throw their projectiles over walls and other enemies and have uncanny aim, much like Snipers. As with most other foes, they often spawn from Generators.
  • The Lobber is the boss at the end of The Fetid Waters level of The House of the Dead: Overkill. He is the fifth boss of the game. He is a large mutant with toad-like characteristics and can lob parts of itself at its enemies. Like toads, he hides in the swamp before his initial encounter.
  • While the Lobber is technically unique to the gunstaff against the Morph Gun, it is effectively a green eco version of the Plasmite RPG, a red mod weapon from Jak 3. However, it is much shorter in range and lower in rate of fire than the RPG. It is nevertheless still useful in pressing situations, as it is very powerful and has a large effect radius, and still possesses a fair rate of fire (in fact comparable to the RPG with gunstaff upgrades). Similar to the Vulcan Fury, it should be reserved due to its high ammo consumption. Unlike the Vulcan Fury, however, it has a low ammo capacity to begin with but a low consumption rate per discharge.
dcterms:subject
dbkwik:jakanddaxte...iPageUsesTemplate
Range
  • Medium
Weapon
  • Lobbing parts of body, Vomiting
Type
  • Grenade launcher
eco type
ammo upgrade tlf
  • 5(xsd:integer)
base capacity tlf
  • 10(xsd:integer)
upgrades tlf
  • Improved rate of fire 1, 2
  • Increased ammo capacity
  • Upgraded damage 1, 2, 3
  • Blast radius
ammo used tlf
  • 1(xsd:integer)
received tlf
mag capacity tlf
  • 3(xsd:integer)
max capacity tlf
  • 15(xsd:integer)
dbkwik:house-of-th...iPageUsesTemplate
dbkwik:houseofthed...iPageUsesTemplate
Featured
imagewidth
  • 300(xsd:integer)
Rate of Fire
  • Low
Image
  • File:Lobber.png
encounter
  • THoTD Overkill - Chapter 5
abstract
  • The Lobber is an enemy who prides itself on bombing heroes with rocks and explosives. They can throw their projectiles over walls and other enemies and have uncanny aim, much like Snipers. As with most other foes, they often spawn from Generators.
  • The Lobber is the boss at the end of The Fetid Waters level of The House of the Dead: Overkill. He is the fifth boss of the game. He is a large mutant with toad-like characteristics and can lob parts of itself at its enemies. Like toads, he hides in the swamp before his initial encounter.
  • While the Lobber is technically unique to the gunstaff against the Morph Gun, it is effectively a green eco version of the Plasmite RPG, a red mod weapon from Jak 3. However, it is much shorter in range and lower in rate of fire than the RPG. It is nevertheless still useful in pressing situations, as it is very powerful and has a large effect radius, and still possesses a fair rate of fire (in fact comparable to the RPG with gunstaff upgrades). Similar to the Vulcan Fury, it should be reserved due to its high ammo consumption. Unlike the Vulcan Fury, however, it has a low ammo capacity to begin with but a low consumption rate per discharge. It is recommended to use against more powerful enemies such as the ethereal sub-commander, gladiator, and bosses (specifically the hyper mutant and Skyheed), though it also performs excellently against groups of standard Aeropan commandos.
is tlf of
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