About: Resident Evil (GameBoy Advance)   Sponge Permalink

An Entity of Type : dbkwik:resource/rdOKojZ8N6haNNwTY5liaA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The GameBoy Advance port of Resident Evil was a tech demo created in 2002 by Raylight Studios, an Italian company to pitch their Blue Roses engine. Capcom had lost interest in the viability of GameBoy ports and rejected this pitch along with the alternate Resident Evil 2 port.

AttributesValues
rdf:type
rdfs:label
  • Resident Evil (GameBoy Advance)
rdfs:comment
  • The GameBoy Advance port of Resident Evil was a tech demo created in 2002 by Raylight Studios, an Italian company to pitch their Blue Roses engine. Capcom had lost interest in the viability of GameBoy ports and rejected this pitch along with the alternate Resident Evil 2 port.
dcterms:subject
dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
Platforms
  • GameBoy Advance
Title
  • Resident Evil
Developer
  • Raylight Studios
Publisher
  • Capcom
abstract
  • The GameBoy Advance port of Resident Evil was a tech demo created in 2002 by Raylight Studios, an Italian company to pitch their Blue Roses engine. Capcom had lost interest in the viability of GameBoy ports and rejected this pitch along with the alternate Resident Evil 2 port.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software