About: Marim   Sponge Permalink

An Entity of Type : dbkwik:resource/t56uqRCouusmd3YjQMzlCg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Marim is very dangerous to low-levelled players because of the aggressive, poisonous scorpions crawling around. There are also monkey archers situated at various locations that will shoot players if they see them, dealing high damage. However, players will be safe if they are wielding a Greegree. That said, the entire island is extremely volatile to most players if they are not using a greegree, though players that have completed Monkey Madness II will not be attacked.

AttributesValues
rdf:type
rdfs:label
  • Marim
rdfs:comment
  • Marim is very dangerous to low-levelled players because of the aggressive, poisonous scorpions crawling around. There are also monkey archers situated at various locations that will shoot players if they see them, dealing high damage. However, players will be safe if they are wielding a Greegree. That said, the entire island is extremely volatile to most players if they are not using a greegree, though players that have completed Monkey Madness II will not be attacked.
  • Marim is very dangerous to low-levelled players because of the aggressive, poisonous scorpions crawling around. There are also monkey archers situated at various locations that will shoot players if they see them, dealing high damage. However, players will be safe if they are wielding a Greegree. That said, the entire island is extremely volatile to most players if they are not using a greegree.
Leader
dcterms:subject
Guild
  • None
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
East
  • Crash Island
West
  • Unknown
Kingdom
Name
  • Marim
Members
  • Yes
Update
  • Monkey Madness
Music
Release
  • 2004-12-06(xsd:date)
Race
North
  • Kharazi Jungle
South
  • Void Knights' Outpost
Location
  • Marim
Tele
altar
  • 2(xsd:integer)
Bank
  • 0(xsd:integer)
  • 1(xsd:integer)
obelisks
  • 1(xsd:integer)
abstract
  • Marim is very dangerous to low-levelled players because of the aggressive, poisonous scorpions crawling around. There are also monkey archers situated at various locations that will shoot players if they see them, dealing high damage. However, players will be safe if they are wielding a Greegree. That said, the entire island is extremely volatile to most players if they are not using a greegree, though players that have completed Monkey Madness II will not be attacked. Marim is a prime location for people wishing to train Strength, due to the fact that there is an altar in close proximity to Monkey Guards, allowing the use of higher level prayers without the need for prayer potions meaning a player can stay for long periods of time without the need of food. The Monkey Guards also regenerate health quite quickly and respawn relatively fast, allowing for very fast experience at higher levels. This method of training strength is especially useful using the Dharok's set, because players can remain low health with minimal fear of dying. This does however have its own problems, the small spiders near the altar can poison which can lead to deaths of players remaining at low health. Alternatively, a prayer book may be in the inventory and can heal poison infinitely at the expense of prayer points which can be restored at the altar.
  • Marim is very dangerous to low-levelled players because of the aggressive, poisonous scorpions crawling around. There are also monkey archers situated at various locations that will shoot players if they see them, dealing high damage. However, players will be safe if they are wielding a Greegree. That said, the entire island is extremely volatile to most players if they are not using a greegree. Marim is a prime location for people wishing to train Strength, due to the fact that there is an altar in close proximity to Monkey Guards, allowing the use of higher level prayers without the need for prayer potions meaning a player can stay for long periods of time without the need of food. The Monkey Guards also regenerate health quite quickly and respawn relatively fast, allowing for very fast experience at higher levels. This method of training strength is especially useful using the Dharok's set, because players can remain low health with minimal fear of dying. This does however have its own problems, the small spiders near the altar can poison which can lead to deaths of players remaining at low health. However, this can be negated with the use of an Anti-poison totem - note that the Anti-poison totem is wielded in the shield slot, and as such, cannot be used in conjunction with the Dharok's set. Alternatively, a prayer book may be in the inventory and can heal poison infinitely at the expense of prayer points which can be restored at the altar.
  • Marim is very dangerous to low-levelled players because of the aggressive, poisonous scorpions crawling around. There are also monkey archers situated at various locations that will shoot players if they see them, dealing high damage. However, players will be safe if they are wielding a Greegree. That said, the entire island is extremely volatile to most players if they are not using a greegree. Marim is a prime location for training Strength, due to the fact that there is an altar in close proximity to Monkey Guards, allowing the use of higher level prayers without the need for prayer potions meaning a player can stay for long periods of time without the need of food. The Monkey Guards also regenerate health quite quickly and respawn relatively fast, allowing for very fast experience at higher levels. This method of training strength is especially useful using the Dharok's set, because players can remain low health with minimal fear of dying. This does however have its own problems, as the small spiders near the altar can poison which can lead to deaths of players remaining at low health. This can be negated with the use of an anti-poison totem, but as it is wielded in the shield slot, it cannot be used in conjunction with the Dharok's set. Alternatively, a prayer book may be in the inventory and can heal poison infinitely at the expense of prayer points which can be restored at the altar. Marim is also a good location for training Thieving, as there are several monkey knife fighters in a building on the western side of the village. They can be pickpocketed from while in gorilla form during or after Do No Evil.
is East of
is West of
is South of
is Locations of
is Location of
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