| rdfs:comment
| - Fort Pastor is the second farthest outpost from Nastya's Holdout, and is indeed a military fort. It was once the furthest outpost and thus the undisputed go-to location for higher-leveled players. With the introduction of the Secronom Bunker, although Fort Pastor became quite distant from the red zones, it remains highly popular. The outpost is guarded by soldiers at the main gate and is the best place to find bosses (Titans, Mothers, Wraiths, Giant Spiders). It is recommended to have high skill weapons and be at least level 35 when one decides to move to Fort Pastor.
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| abstract
| - Fort Pastor is the second farthest outpost from Nastya's Holdout, and is indeed a military fort. It was once the furthest outpost and thus the undisputed go-to location for higher-leveled players. With the introduction of the Secronom Bunker, although Fort Pastor became quite distant from the red zones, it remains highly popular. Fort Pastor is mostly inhabited by refugee soldiers who have been cut-off from, or abandoned by, their units. The ones left in the Fort are doubtless the lucky ones. The others, most certainly were caught off guard and torn to pieces by the first wave of infected, or became infected, themselves. The outpost is guarded by soldiers at the main gate and is the best place to find bosses (Titans, Mothers, Wraiths, Giant Spiders). It is recommended to have high skill weapons and be at least level 35 when one decides to move to Fort Pastor. Like all outposts, Fort Pastor contains the exact same services that Nastya's Holdout provides, including the ability to respawn there after death once it has been visited. It was speculated that Fort Pastor was named after Pastor Bones, the author of a 2D version game map until Admin stated that this is an homage to the 2004 remake of Dawn of the Dead in which a character headed to Fort Pastor in Wisconsin but was told it had already been wiped out.
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