About: Ethan Watson (GooberMan)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ethan "GooberMan" Watson is a mapper who has made several maps for the ZDoom source port. He joined the Doom community in 2001. His maps were characterised by heavy use of scripting, new ZDoom features, and creative use of old ZDoom features to create a different type of playing experience in Doom. For example, Doom: The Arcade Game was designed to be a fast-paced money-chewing arcade game where the player started with a small time limit and had to kill enemies, collect items, perform certain actions, and find secrets to increase the timer.

AttributesValues
rdfs:label
  • Ethan Watson (GooberMan)
rdfs:comment
  • Ethan "GooberMan" Watson is a mapper who has made several maps for the ZDoom source port. He joined the Doom community in 2001. His maps were characterised by heavy use of scripting, new ZDoom features, and creative use of old ZDoom features to create a different type of playing experience in Doom. For example, Doom: The Arcade Game was designed to be a fast-paced money-chewing arcade game where the player started with a small time limit and had to kill enemies, collect items, perform certain actions, and find secrets to increase the timer.
dcterms:subject
dbkwik:doom/proper...iPageUsesTemplate
Title
  • Doom Arcade Phobos Bonus Level 2: You Sunk My Battleship!
  • The Gateway Experiments Episode One: Space Station Omega
  • Abandoned Asteroid Mine Cave
ID
  • 11521(xsd:integer)
  • 11522(xsd:integer)
  • 11865(xsd:integer)
abstract
  • Ethan "GooberMan" Watson is a mapper who has made several maps for the ZDoom source port. He joined the Doom community in 2001. His maps were characterised by heavy use of scripting, new ZDoom features, and creative use of old ZDoom features to create a different type of playing experience in Doom. For example, Doom: The Arcade Game was designed to be a fast-paced money-chewing arcade game where the player started with a small time limit and had to kill enemies, collect items, perform certain actions, and find secrets to increase the timer. He retired from mapping in 2004 to focus more on his real-life career. He can still be found lurking on the Doomworld forums and on IRC.
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