About: Vita Rebuke (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You can resist death with a great show of power. When you are subject to a [Death] effect, you may initiate this maneuver as an immediate action. You gain half your initiator level as a bonus to your saving throw. If your saving throw is successful, not only do you resist the magic but if the original caster of the spell is in range they suddenly burst into spiritual flame, taking 1d6 points of damage per initiator level (max 20d6 at 20th), no save. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Anima River

AttributesValues
rdfs:label
  • Vita Rebuke (3.5e Maneuver)
rdfs:comment
  • You can resist death with a great show of power. When you are subject to a [Death] effect, you may initiate this maneuver as an immediate action. You gain half your initiator level as a bonus to your saving throw. If your saving throw is successful, not only do you resist the magic but if the original caster of the spell is in range they suddenly burst into spiritual flame, taking 1d6 points of damage per initiator level (max 20d6 at 20th), no save. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Anima River
Summary
  • Your life force is overwhelming, those who try to snuff it out only get burned!
dcterms:subject
author name
  • Eiji-kun
prereq
  • One Anima River maneuver
LVL
  • 6(xsd:integer)
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Long
date created
  • 3(xsd:integer)
Status
  • Complete
Discipline
  • Anima River
Name
  • Vita Rebuke
Type
  • Strike
Initiation
  • Immediate
tsea
  • t
Subj
  • One creature
abstract
  • You can resist death with a great show of power. When you are subject to a [Death] effect, you may initiate this maneuver as an immediate action. You gain half your initiator level as a bonus to your saving throw. If your saving throw is successful, not only do you resist the magic but if the original caster of the spell is in range they suddenly burst into spiritual flame, taking 1d6 points of damage per initiator level (max 20d6 at 20th), no save. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Anima River
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