About: Multiple Heads   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

User has or can grow more than one head. This allows them to see on more direction than one and increases their sensory acuity, if they have abilities that allow them to attack using their head (bite, breath-weapon, etc.), they are able to use all their heads to do so.

AttributesValues
rdf:type
rdfs:label
  • Multiple Heads
rdfs:comment
  • User has or can grow more than one head. This allows them to see on more direction than one and increases their sensory acuity, if they have abilities that allow them to attack using their head (bite, breath-weapon, etc.), they are able to use all their heads to do so.
  • The mutant grows one or more extra heads (T +½ per head). Roll a D6 to determine how many: The mutant always has at least as many A as it has heads: i.e., if necessary, increase the mutant's A to match its number of heads; do not reduce its A score if this is already greater than the number of heads. In addition, increase its fear point total by one. Subsequent Chaos attributes can affect the mutant's heads, e.g., Eyestalks or Bestial Face. Alternatively, you can apply each attribute randomly to the mutant's heads. Roll a D6 and consult the table for the number of heads that are affected:
dcterms:subject
Row 1 info
  • Have more than one head
Row 1 title
  • Power/Ability to:
Box Title
  • Multiple Heads
Caption
  • The Hydra can generate an incalculable amount of heads if the main head is not destroyed.
dbkwik:powerlistin...iPageUsesTemplate
imagewidth
  • 400(xsd:integer)
BGCOLOR
  • darkslategray
abstract
  • The mutant grows one or more extra heads (T +½ per head). Roll a D6 to determine how many: The mutant always has at least as many A as it has heads: i.e., if necessary, increase the mutant's A to match its number of heads; do not reduce its A score if this is already greater than the number of heads. In addition, increase its fear point total by one. Subsequent Chaos attributes can affect the mutant's heads, e.g., Eyestalks or Bestial Face. You can decide the effects of such attributes for yourself. A two-headed mutant, for example, who grows Horns might get one horn on the 'outer' side of each head or a pair of horns on each head. A three-headed mutant with a Manikin might get three manikins or one manikin on its centre head while all three main heads atrophy. Alternatively, you can apply each attribute randomly to the mutant's heads. Roll a D6 and consult the table for the number of heads that are affected:
  • User has or can grow more than one head. This allows them to see on more direction than one and increases their sensory acuity, if they have abilities that allow them to attack using their head (bite, breath-weapon, etc.), they are able to use all their heads to do so.
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