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An Entity of Type : dbkwik:resource/Z2bGbqWeSeHQoumg8p8Gog==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Engrams commonly come in five tiers of rarity: Encoded Engrams can be decoded immediately by players in the field. Coded Engrams must be decoded by Master Rahool or Master Ives until the Guardian reaches Reputation 1 and level 15, at which point coded engrams will be decoded immediately in the field. Encrypted and rarer engrams must always be decoded by Master Rahool or Master Ives. Any Encrypted, Legendary, or Exotic Engrams that the Guardian fails to pick up in the field will be sent to Kadi 55-30, where the Guardian can pick them up after returning to the Tower.​

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  • Engram
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  • Engrams commonly come in five tiers of rarity: Encoded Engrams can be decoded immediately by players in the field. Coded Engrams must be decoded by Master Rahool or Master Ives until the Guardian reaches Reputation 1 and level 15, at which point coded engrams will be decoded immediately in the field. Encrypted and rarer engrams must always be decoded by Master Rahool or Master Ives. Any Encrypted, Legendary, or Exotic Engrams that the Guardian fails to pick up in the field will be sent to Kadi 55-30, where the Guardian can pick them up after returning to the Tower.​
  • Shortly before 2268, Dr. Richard Daystrom developed multitronics – a method of constructing a computer that could think, and of impressing memory engrams upon its circuits. The result was the M-5 multitronic unit, developed with Daystrom's own engrams. As Daystrom was near a nervous breakdown at the time, the M-5 was (like its predecessors M-1 through M-4) "not entirely successful". While multitronics showed some promise, it was eventually superseded by isolinear circuitry. (TOS: "The Ultimate Computer" )
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  • Shortly before 2268, Dr. Richard Daystrom developed multitronics – a method of constructing a computer that could think, and of impressing memory engrams upon its circuits. The result was the M-5 multitronic unit, developed with Daystrom's own engrams. As Daystrom was near a nervous breakdown at the time, the M-5 was (like its predecessors M-1 through M-4) "not entirely successful". While multitronics showed some promise, it was eventually superseded by isolinear circuitry. (TOS: "The Ultimate Computer" ) Memory beams were able to influence one's memory by erasing engrams in the neural tissue. James T. Kirk experienced this first hand on Amerind. (TOS: "The Paradise Syndrome" ) Telepathic memory retrieval, as used by the Ullians, involved their using telepathic abilities to retrieve and expand lost or faded memory engrams of an individual. (TNG: "Violations" ) The memory virus was a pathogenic parasite that disguised itself as a memory engram – normally a memory so traumatic that the host suppressed it into the subconscious. (VOY: "Flashback") A memory wipe is a medical procedure designed for the purpose of selectively eliminating memory engrams from the mind of an individual. (TNG: "Pen Pals" ; DS9: "Sons of Mogh") The Banea punished murderers by forcing them to relive their victim's last moments every fourteen hours; this was done by inserting the memory engrams of the victim into their brain. (VOY: "Ex Post Facto") The Mari sought out memory engrams that contained the memories of violent thoughts. The Mari then removed those engrams, because having violent thoughts was a crime on their world. This procedure was known as an engramatic purge. (VOY: "Random Thoughts") The Quarren edited the memory engrams of humanoids they captured in order to gather workers for their homeworld of Quarra. (VOY: "Workforce", "Workforce, Part II") In 2375, several of Data's memory engrams were damaged after he was shot by a Son'a weapon on the Ba'ku planet. This caused the activation of his memory loss fail-safe system. Later, on board the USS Enterprise-E, Geordi La Forge replaced them. When Data was reactivated, his first inquiry was pertaining to the missing engrams. (Star Trek: Insurrection) In an alternate 2379, Kes had lost over ninety-nine percent of her memory engrams due to the effect of the morilogium. After being sent back in time a few weeks due to a side-effect of The Doctor's bio-temporal chamber, she had lost over ninety-eight percent of the engrams. After yet another such time-shift, to her ninth birthday, the amount was reported as over ninety-five percent. (VOY: "Before and After")
  • Engrams commonly come in five tiers of rarity: Encoded Engrams can be decoded immediately by players in the field. Coded Engrams must be decoded by Master Rahool or Master Ives until the Guardian reaches Reputation 1 and level 15, at which point coded engrams will be decoded immediately in the field. Encrypted and rarer engrams must always be decoded by Master Rahool or Master Ives. Engrams can sometimes contain an item of different rarity. Coded engrams may contain an uncommon or rare item. Encrypted engrams may contain a rare item, or a legendary item. Legendary engrams may contain a legendary item, or an exotic item. Exotic engrams contain an exotic item for a random player class. Any Encrypted, Legendary, or Exotic Engrams that the Guardian fails to pick up in the field will be sent to Kadi 55-30, where the Guardian can pick them up after returning to the Tower.​
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