About: Relius Clover/Move List   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Relius' moves are a bit odd at first glance, but one thing is clear: he is meant to be as close as possible to the opponent. Many of his normals have very small hitboxes that belie their sprites. His 5B, for example, can be chained into 5C, but to get the full two hits on the 5C you must be standing right next to the opponent. Instead of Carl's dodging roll (Vivace), Relius has a stationary dodging maneuver (similar to that of the "Extra" style in the King of Fighters series) thus adding to his versatile offense.

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rdfs:label
  • Relius Clover/Move List
rdfs:comment
  • Relius' moves are a bit odd at first glance, but one thing is clear: he is meant to be as close as possible to the opponent. Many of his normals have very small hitboxes that belie their sprites. His 5B, for example, can be chained into 5C, but to get the full two hits on the 5C you must be standing right next to the opponent. Instead of Carl's dodging roll (Vivace), Relius has a stationary dodging maneuver (similar to that of the "Extra" style in the King of Fighters series) thus adding to his versatile offense.
dcterms:subject
Literal Translation
  • Altar of the Puppet
  • Gear Act
  • Gear Lugia
  • Gear Nose
  • Led by Ley
  • Req Wine
  • The Haas
  • The Lauger
  • The Nair
  • The Zain
  • Two Bios
  • Val Breakers
  • Val Comet
  • Val Lyre
  • Vol Explosion
dbkwik:blazblue/pr...iPageUsesTemplate
English Name
  • Detonator
  • The Puppeteer's Altar
  • Bel Lafino
  • Duo Bios
  • Gaad Leis
  • Geara Act
  • Geara Lugia
  • Geara Nose
  • Id Haas
  • Id Lauger
  • Id Naiads
  • Id Zain
  • Led Ley
  • Maximum Dance
  • Req Vinum
  • Val Lanto
  • Val Lyra
  • Val Tus
  • Vol Tedo
Description
  • Can Fatal Counter.
  • Relius summons a mecha-like green hand from his mantle, which attacks low in an outward sweeping chop. Has a short range but it can be followed with Id Lauger. Can also be jump-canceled.
  • Relius turns and a green mecha-like hand comes out of his mantle to punch upward. Moves him forward a bit.
  • Motions his hands with energy and places them down on the ground after a quick crouch, which creates a field below that traps the opponent and hits them countless times with various cogwheels and gears. It is invincible during its startup which makes it useful as a reversal, but the damage does not go beyond 1000 which makes it somewhat weak on its own. As a trade-off it is possible to freely move while it restrains the opponent, allowing all sorts of possible followups from either Relius and/or Ignis alike. One of Relius' moves the not involve Ignis.
  • A puppet-like hand comes out of Relius' mantle and punches low forward. Reaches about the same length as 5B, having a good reach as well, but has a little slow startup.
  • Can only be used while Ignis is summoned. Ignis rushes and flings both arms outward to slash towards the opponent diagonally downward.
  • Id Lauger MUST connect on-hit for any of the followup inputs to come out.
  • Chronophantasma: Can now followup from grounded Id Lauger.
  • Causes 2364 damage which is pretty high, and it is also terribly fast and can be used both in Relius BnB route combos and as a reversal. Again, Ignis position does not matter when she starts searching for the opponent. Be warned though, the move is not invincible during its startup frames. Minimum damage is 1035.
  • Ignis is summoned behind Relius and throws her own following hand spinning towards the opponent and it comes back like a yo-yo. Hits low on the initial hits, then can be blocked in any position when the hand rises up from the ground. The attack starts up fairly slow however.
  • Ignis is summoned, she searches and knocks the opponent down while being in the form of two drills on her feet. Multi-hit move. Be sure to confirm all the way to the 6th hit, since ending before the 6th will let the opponent perform his ukemi before hitting the ground. It is mainly a useful move that is adopted in Relius basic combo route. Just like Haas, Ignis position does not matter when she starts searching for the opponent.
  • Has a long amount of reach, and vacuums the foe. It makes use as either a long range poke or better, a combo extender without the use of Ignis. However, it comes out a bit slow, so it can be very easily blocked despite its frame advantage, as well as easy to punish if instant blocked.
  • Uses 1000 points of Ignis' Gauge, and Id Lauger must connect on-hit to be able to input this move.
  • Can followup in the corner with 6D if Ignis is active. 1~20F fully invulnerable. Blows back on hit. 180F Heat gauge cooldown.
  • A puppet-like hand comes out of Relius' mantle and uppercuts from his gesture. Sends both grounded and airborne opponents to the air. Lacks head attribute invincibility, and tends to be very short on horizontal reach, so it's best as a combo filler.
  • Ignis can be used simultaneously with this attack , or Relius can use this during any form of momentum that brings him and his opponent close to each other in order to make himself transparent, and thus phase through the opponent to possibly cross them up.
  • New move in BlazBlue: Chronophantasma. Ignis just after Id Lauger connects is summoned to rush up with a turning side-blade slash to launch the opponent in a spiraling launch. Very useful in terms of being able to add more followup potential as opposed to a typical knockdown for applying pressure. Said combo setups from this move work well in both the open and corner.
  • Relius picks opponent up with large green metal arm and slams them once to the ground, then again behind him.
  • Can only be used while Ignis is summoned. Ignis attacks diagonally upward with her arms crossed in a drill-like fashion. Ignis' version of Carl/Ada/Nirvana's Con Brio. Causes wallbounce on hit and because of that, it helps to extend Relius' corner combos.
  • Two green mecha-like hands come out of Relius' mantle, punching the opponent in a pliers-like fashion. It has short reach making it difficult to use as a poke but it is pretty powerful. It is jump-cancelable and on CH it causes staggering on the opponent. Two-hit move.
  • It is mainly used for okizeme purposes. Again, Ignis position does not matter when she starts searching for the opponent. Breaks one Guard Primer on block. Can be used as an efficient unblockable: after knocking down the opponent, the player can use Geara Act, then quickly doing Relius' j.B.
  • Does not do damage until the second slam. Can cancel into 236C to continue combo.
  • Can only be used while Ignis is summoned. Ignis jabs forward with her following hand claws. Can be used simultaneously with Led Ley. Good as pressure tool.
  • Hits overhead. Breaks one guard primer on block.
  • Ignis Gauge recharges faster.
  • Though it is completely invincible during its active frame it also has a long startup which makes it unconvenient to use as a reversal. It can also dodge projectiles. No matter if you cannot predict whether Relius will be hit or if he will evade the opponent's attack, It can also be used to provoke the opponent while Ignis is on screen rushing towards him.
  • Relius attacks low with his hand in an outward swat, much like his 5A. Short ranged, but has one frame faster startup than his 5A. Typical light attack.
  • Relius summons or dismisses Ignis on the ground.
  • A mantis-like hand appears at Relius' back and stabs down on the opponent. Relius' only normal overhead. Good range, but slow. Pulls opponent in a little on hit.
  • Uses 1000 points of Ignis' Gauge.
  • Uses 1000 points of Ignis' gauge.
  • Uses 1500 points of Ignis' gauge.
  • Uses 2000 points of Ignis' Gauge.
  • Uses 2000 points of Ignis' gauge.
  • Against rushdown characters like Ragna this can be a good move. Again, Ignis position does not matter when she starts searching for the opponent, but the move has some slow startup so it can be baited.
  • Despite having the same proration as the ground version, the air one is treated as a different move . It is one of the two only command moves that Relius does not uses Ignis.
  • Despite its uses, this normal tends to be too low of a height to use as an effective poke for anti-airs, so most deep hitting aerials can hit Relius out of this attack if he mistimes it so.
  • Ignis is summoned behind Relius, she floats in the air at once and attacks diagonally downwards with drill horns. Overhead move, launches the opponent on hit. This move is also useful to lock the opponent down. Again, Ignis position does not matter when she starts searching for the opponent. Breaks one guard primer on block. Can act as an unblockable if used in tandem with a low attack .
  • It is one of the only two command moves that Relius does not uses Ignis.
  • Ignis is summoned behind the opponent and attacks them with her hands each formed into a scissor blade, scissor-cutting the opponent causing them to enter into a stagger animation. Though it is particularly useful against all kind of zoning type characters standing on ground , if the move is yomi'd in time the opponent can dash in towards Relius making it a bit dangerous.
  • New move in BlazBlue: Chronophantasma. Relius makes a large switchblade mechanism attached to a green mecha-arm pop out from his mantle to slash at his foe and pull them in.
  • Relius summons a green mecha-like hand that punches upward through behind Relius, as he's crouching and turns to the background and back. Has head invincibility attribute during its active frames .
  • Ignis is summoned behind Relius, does an arm-spiraling motion and dashes forward with her leading claw out. On hit confines the opponent inside a ball of dark energy, an explosion occurs which causes ground slide. Counts as a blockable throw.
  • Like many 2C moves, it causes Fatal Counter, and if the FC occurs on a grounded opponent it will cause stagger.
  • Relius commands Ignis to grab his opponent. Then, in a mysterious room, the opponent is immobilized while Relius says some words. Finally, a door closes. Can be easily combo'ed from a Command Grab, from a 3C and even from a Gold Burst. This move's binding methods are different for each character.
  • Ignis is summoned, she searches and rushes the opponent in the shape of a vertical chainsaw. While striking the opponent she will also slide down via ground slide. If this followup is executed at the corner it becomes possible to increase damage due to the prolonged chase. Also, Ignis position does not matter when she starts searching for the opponent. In the corner, this attack helps to extend Relius' combos.
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