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An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Conflict: Desert Storm is an action game for the GameCube. It is a war game that puts the player in the Middle East carrying out military operations as the US Delta Force and the British SAS. A sequel, Conflict: Desert Storm II - Back to Baghdad, was released a year later.

AttributesValues
rdf:type
rdfs:label
  • Conflict: Desert Storm
rdfs:comment
  • Conflict: Desert Storm is an action game for the GameCube. It is a war game that puts the player in the Middle East carrying out military operations as the US Delta Force and the British SAS. A sequel, Conflict: Desert Storm II - Back to Baghdad, was released a year later.
  • Set during the First Gulf War, the story covers either a British 22nd Special Air Service or a US Army Delta Force squad during the 1991 efforts to repel Iraqi forces from Kuwait. As the operation commences, an SAS/Delta team including sniper Corporal Paul Foley infiltrate an Iraqi base to destroy a bridge critical to Iraqi logistics. The team is discovered, and the two sides engage in a firefight, resulting in the capture of Foley while the unidentified operative is presumably K.I.A. The following day, SAS/Delta Force operative John Bradley infiltrates the area and frees Foley before destroying the bridge.
sameAs
dcterms:subject
system1NA
  • 2003-04-22(xsd:date)
system1EU
  • 2003-04-17(xsd:date)
stub
  • x
dbkwik:nintendo/pr...iPageUsesTemplate
Name
  • Conflict: Desert Storm
Genre
  • Action, Shooter
Type
  • Game
Caption
  • North American box art
fix
  • a
System
  • GameCube
ESRB
  • T
Developer
Rating
  • Yes
Publisher
abstract
  • Conflict: Desert Storm is an action game for the GameCube. It is a war game that puts the player in the Middle East carrying out military operations as the US Delta Force and the British SAS. A sequel, Conflict: Desert Storm II - Back to Baghdad, was released a year later.
  • Set during the First Gulf War, the story covers either a British 22nd Special Air Service or a US Army Delta Force squad during the 1991 efforts to repel Iraqi forces from Kuwait. As the operation commences, an SAS/Delta team including sniper Corporal Paul Foley infiltrate an Iraqi base to destroy a bridge critical to Iraqi logistics. The team is discovered, and the two sides engage in a firefight, resulting in the capture of Foley while the unidentified operative is presumably K.I.A. The following day, SAS/Delta Force operative John Bradley infiltrates the area and frees Foley before destroying the bridge. Following this, Foley is integrated into Bradley's team, along with Corporal Mick Connors and Corporal David Jones. The team then helps evacuate the Emir of Kuwait from Kuwait after Iraqi forces ambush him. The squad them recieves orders to destroy an Iraqi air base and radar to clear the way for allied air superiority. During the raid, they discover intel of Iraqi SCUD launchers, which they deploy in a day-long operation to neutralise. They are shot down returning to base, but hold off Iraqi forces until rescue arrives. Several days later, the team is caught behind enemy lines in a town controlled by Iraqi forces. They manage to single handedly destroy most of the garrison with USAF support before coalition forces relieve them. The are then deployed behind Iraqi lines to destroy their retreat, then to clear the way was coalition armor. Intel then arrives concerning the Iraqis working on an old Soviet WMD. Accompanied by expert Dr. Franklin, the team infiltrates the base and disables the WMD. As the Iraqis pull completely out of Kuwait, Kurdish allies inform Coalition high command of where General Aziz, the Iraqi commanding general, is located. Bradley's team is tasked with his assassination, first infiltrating the old fort where is held up, then calling in an air strike on his bunker. He attempts to escape, but this fails and he is quickly gunned down by the team.
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