About: UrbanMech   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The UrbanMech is designed for just what its name suggests, urban combat and defense. This is achieved by making the UrbanMech the slowest light BattleMech in existence with a top speed of only 32.4kph and a jumping distance of only 60 meters. On an open battlefield, speeds that slow would be a death warrant for any light 'Mech, but in the streets and alleys of an urban labyrinth, even with its slow speeds the UrbanMech is free to fight and fade back into the city as it sees fit.

AttributesValues
rdfs:label
  • UrbanMech
rdfs:comment
  • The UrbanMech is designed for just what its name suggests, urban combat and defense. This is achieved by making the UrbanMech the slowest light BattleMech in existence with a top speed of only 32.4kph and a jumping distance of only 60 meters. On an open battlefield, speeds that slow would be a death warrant for any light 'Mech, but in the streets and alleys of an urban labyrinth, even with its slow speeds the UrbanMech is free to fight and fade back into the city as it sees fit.
jumpjets
  • Pitban 6000
dbkwik:battletech/...iPageUsesTemplate
Speed
  • 32(xsd:double)
Armor
  • Durallex Medium
Name
  • UrbanMech
Model
  • UM-R60
Mass
  • 30(xsd:integer)
Manufacturer
  • Orguss Industries
Class
  • Light
Chassis
  • Republic-R
Engine
  • Leenex 60
Armament
  • *1xAutocannon 10 *1xSmall Laser
abstract
  • The UrbanMech is designed for just what its name suggests, urban combat and defense. This is achieved by making the UrbanMech the slowest light BattleMech in existence with a top speed of only 32.4kph and a jumping distance of only 60 meters. On an open battlefield, speeds that slow would be a death warrant for any light 'Mech, but in the streets and alleys of an urban labyrinth, even with its slow speeds the UrbanMech is free to fight and fade back into the city as it sees fit.
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