About: Baby Salamander   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Baby Salamanders are FOEs first encountered in 7F of the Auburn Thicket. They are stationary, and some of them rotate once every 4 player steps. Should the player step within their direct line of sight, up to 4 squares away, these squares get marked with targeting reticles, and on the next step, are set ablaze with a fire that lasts for 3 player steps. During this time, the FOE will not rotate. Exploiting this behaviour is needed to get past some of them in several parts of the floors they are encountered on. Of note is that should another FOE be in the line of fire, except the Fire Drake, they will be destroyed in the blast.

AttributesValues
rdfs:label
  • Baby Salamander
rdfs:comment
  • Baby Salamanders are FOEs first encountered in 7F of the Auburn Thicket. They are stationary, and some of them rotate once every 4 player steps. Should the player step within their direct line of sight, up to 4 squares away, these squares get marked with targeting reticles, and on the next step, are set ablaze with a fire that lasts for 3 player steps. During this time, the FOE will not rotate. Exploiting this behaviour is needed to get past some of them in several parts of the floors they are encountered on. Of note is that should another FOE be in the line of fire, except the Fire Drake, they will be destroyed in the blast.
dcterms:subject
Weak
  • Ice, Head Bind
Skills
  • Flame Breath, Harsh Cry, Dust Tail
Name
  • Baby Salamander
dbkwik:etrian/prop...iPageUsesTemplate
Exp
  • 4100(xsd:integer)
at
  • 26(xsd:integer)
Items
  • Fiery Chip
Description
  • It cannot help but spit fire when it senses a threat is near. Don't get hit!
Resist
  • Fire, Stun, Death, Petrify, Fear, Confuse, Head Bind
DF
  • 22(xsd:integer)
HP
  • 5723(xsd:integer)
abstract
  • Baby Salamanders are FOEs first encountered in 7F of the Auburn Thicket. They are stationary, and some of them rotate once every 4 player steps. Should the player step within their direct line of sight, up to 4 squares away, these squares get marked with targeting reticles, and on the next step, are set ablaze with a fire that lasts for 3 player steps. During this time, the FOE will not rotate. Exploiting this behaviour is needed to get past some of them in several parts of the floors they are encountered on. Of note is that should another FOE be in the line of fire, except the Fire Drake, they will be destroyed in the blast.
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