The Armadylean golems were used to both defend Armadyl's convoys and to attack Bandos's caravans during the world event, the Bird and the Beast. There were four golem parts: the head, body, arms, and legs. In the Armadylean golem master's room, body parts could have been voted on to assemble a golem with varying traits. Golems could act aggressively or defensively toward caravans or attack enemy sites. Alternatively they could be equipped with a special trait that can give the following bonuses: The golems seemed to have had a 90% resistance against damage dealt by players.
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rdf:type
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rdfs:label
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rdfs:comment
| - The Armadylean golems were used to both defend Armadyl's convoys and to attack Bandos's caravans during the world event, the Bird and the Beast. There were four golem parts: the head, body, arms, and legs. In the Armadylean golem master's room, body parts could have been voted on to assemble a golem with varying traits. Golems could act aggressively or defensively toward caravans or attack enemy sites. Alternatively they could be equipped with a special trait that can give the following bonuses: The golems seemed to have had a 90% resistance against damage dealt by players.
- There were four golem parts: the head, body, arms, and legs. In the Armadylean golem master's room, body parts could have been voted on to assemble a golem with varying traits. Golems could act aggressively or defensively toward caravans or attack enemy sites. Alternatively they could be equipped with a special trait that can give the following bonuses:
* Rallying cry - special ability that aids followers in combat or construction of buildings (head)
* Healing aura (body)
* Stun attack (legs)
* Increased gathering speed (arms)
- The Armadylean golems were used to both defend Armadyl's convoys and to attack Bandos's caravans during The Bird and the Beast world event. Later during another update one golem was revived and added at the first floor of the Armadyl's Tower as a f2p boss. The golem is not as strong as it was during the world event, but is capable of summoning up to three level 70 Armadylean bodyguards (the attack style varies). The golem always haves one of the following special effects:
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Level
| - 98(xsd:integer)
- 100(xsd:integer)
- N/A
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Version
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Attack
| - 1(xsd:integer)
- 70(xsd:integer)
- 132(xsd:integer)
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dcterms:subject
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acc magic
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aff magic
| - 90(xsd:integer)
- 800(xsd:integer)
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lifepoints
| - 1(xsd:integer)
- 100000(xsd:integer)
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Examine
| - A huge construct built to protect Armadyl's tower.
- A huge construct built to support the armies of Armadyl.
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max hit
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Poisonous
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max magic
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attack speed
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acc melee
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aff weakness
| - 90(xsd:integer)
- 800(xsd:integer)
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aff melee
| - 90(xsd:integer)
- 800(xsd:integer)
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max ranged
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aff ranged
| - 90(xsd:integer)
- 800(xsd:integer)
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Attack style
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acc ranged
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slaylvl
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max melee
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Aggressive
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immune to poison
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dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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dbkwik:runescapefa...iPageUsesTemplate
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Speed
| |
Defence
| - 1(xsd:integer)
- 30(xsd:integer)
- 70(xsd:integer)
- 132(xsd:integer)
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Magic
| - 0(xsd:integer)
- 1(xsd:integer)
- 132(xsd:integer)
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Name
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Weakness
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immune to stun
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Members
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Update
| - The Bird and the Beast - World Event 2
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Armour
| - 454(xsd:integer)
- 3031(xsd:integer)
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ID
| - 18748(xsd:integer)
- 18798(xsd:integer)
- 18799(xsd:integer)
- 18800(xsd:integer)
- 21443(xsd:integer)
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Style
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Release
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Experience
| - 12(xsd:double)
- 9510(xsd:integer)
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Ranged
| - 0(xsd:integer)
- 1(xsd:integer)
- 132(xsd:integer)
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LP
| - 100000(xsd:integer)
- 110000(xsd:integer)
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maxMelee
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abstract
| - The Armadylean golems were used to both defend Armadyl's convoys and to attack Bandos's caravans during The Bird and the Beast world event. Later during another update one golem was revived and added at the first floor of the Armadyl's Tower as a f2p boss. The golem is not as strong as it was during the world event, but is capable of summoning up to three level 70 Armadylean bodyguards (the attack style varies). The golem always haves one of the following special effects:
* Rallying Cry - Bodyguards are stronger in combat.
* Healing Aura - Heals the golem slightly.
* Stun attack - The golem sometimes stuns its opponents.
* Increased speed - Golem's attacks are a lot faster.
- There were four golem parts: the head, body, arms, and legs. In the Armadylean golem master's room, body parts could have been voted on to assemble a golem with varying traits. Golems could act aggressively or defensively toward caravans or attack enemy sites. Alternatively they could be equipped with a special trait that can give the following bonuses:
* Rallying cry - special ability that aids followers in combat or construction of buildings (head)
* Healing aura (body)
* Stun attack (legs)
* Increased gathering speed (arms) The golems seemed to have had a 90% resistance against damage dealt by players. All players who attacked the golem shortly before it died received about 7,000 renown and a high chance of sacred metal fragments, making it worthwhile to attack the golem in large numbers.
- The Armadylean golems were used to both defend Armadyl's convoys and to attack Bandos's caravans during the world event, the Bird and the Beast. There were four golem parts: the head, body, arms, and legs. In the Armadylean golem master's room, body parts could have been voted on to assemble a golem with varying traits. Golems could act aggressively or defensively toward caravans or attack enemy sites. Alternatively they could be equipped with a special trait that can give the following bonuses:
* Rallying cry - special ability that aids followers in combat or construction of buildings (head)
* Healing aura (body)
* Stun attack (legs)
* Increased gathering speed (arms) The golems seemed to have had a 90% resistance against damage dealt by players. All players who attacked the golem shortly before it died received about 7,000 renown and a high chance of sacred metal fragments, making it worthwhile to attack the golem in large numbers.
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