About: Operation Sledgehammer/Walkthrough   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Level starts out after the previous level. Agent 47 needs to break his bonds and head to the opposite wall to activate the fire alarm. After activating the alarm immediately turn around and sit back down on the chair. A few moments later a Hope Police Officer will enter to tun it off, you can take him out or avoid him once his back is turned. Heading up the stairs and at the end of the hallway another officer will be talking on his phone about the location of your SilverBallers, grab the power cable (a replacement for your fibre wire) and continue through the vent ahead.

AttributesValues
rdfs:label
  • Operation Sledgehammer/Walkthrough
rdfs:comment
  • The Level starts out after the previous level. Agent 47 needs to break his bonds and head to the opposite wall to activate the fire alarm. After activating the alarm immediately turn around and sit back down on the chair. A few moments later a Hope Police Officer will enter to tun it off, you can take him out or avoid him once his back is turned. Heading up the stairs and at the end of the hallway another officer will be talking on his phone about the location of your SilverBallers, grab the power cable (a replacement for your fibre wire) and continue through the vent ahead.
dcterms:subject
dbkwik:hitman/prop...iPageUsesTemplate
abstract
  • The Level starts out after the previous level. Agent 47 needs to break his bonds and head to the opposite wall to activate the fire alarm. After activating the alarm immediately turn around and sit back down on the chair. A few moments later a Hope Police Officer will enter to tun it off, you can take him out or avoid him once his back is turned. Heading up the stairs and at the end of the hallway another officer will be talking on his phone about the location of your SilverBallers, grab the power cable (a replacement for your fibre wire) and continue through the vent ahead. Be careful upon exiting the vent as there is a patrolling officer inside the room. Get behind the desk (you can grab the guns if you want) and circle around avoiding the officers sight. the door furthest from the vent you entered by lead to the reception and your guns. ---------------------------------------------------------------------------------------------------------------------------------------- 47 heads to a church where Skurky was held up after being injured.After 47 entered the church Skurky held the preacher hostage 47 shot him in the head his final words were the location of Victoria after 47 interrogated him by breaking his arm the level ends with 47 walking out the door and Skurky dying by bleeding out
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software