The Grim-n-Gritty Hit Point and Combat System is a “realism”-based combat system, rather than a cinematic combat system. “Realism” is in quotes because these rules are not realistic in the sense of accurately modeling wound trauma in the absolute sense. Instead, they offer a slightly less abstract means of modeling damage that maintains a high degree of threat for characters of any level. A brief explanation of the changes to standard combat follows.
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