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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The ability to utilize Anti-Magic. Form of Magic. Opposite to Magic.

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  • Anti-Magic
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  • The ability to utilize Anti-Magic. Form of Magic. Opposite to Magic.
  • A powerful, though double-edged, weapon, anti-magic basically acts as a continuous Dispel on the target. Any spells on the target are dispelled (including potion effects) and the creature is subsequently completely immune to all spells - friendly and hostile, like the black dragon's "Immune to Magic" ability. It also effectively dispels all the spells already cast on the target creature. This is the one spell which can't be removed by Cancellation, Dispel or Steal Enchantment.
  • As a spell, its first appearance was in Tales of Symphonia, where it cures any magical ailment for one party member and provides immunity to all magical ailments for a short time. It can be acquired only if Raine Sage is using "Strike" types. If she is heading toward the "Technical" branch of artes, she will learn the "Technical" counterpart, Nullify. In Tales of Innocence R and Tales of Hearts R, this spell takes the ability to cure magical ailments and adds to it the ability to cure physical ailments as well.
  • The ability to completely negate magic or other supernatural effects. The power is not absorbed or reflected, it simply ceases to be when it comes within the radius of effect. This will usually be an extremely rare, nigh-unheard of, game-breaking power: the greatest of wards become undone with incredible ease, with unforeseen effects. It can be Blessed with Suck if this means White Magic doesn't work on you either. No magical healing or protection in this case. If the world runs on Magic, this person may be a pariah; especially if it's a power that they can't control.
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Row 1 info
  • Use Anti-Magic.
Row 1 title
  • Power/Ability to:
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Box Title
  • Anti-Magic
Caption
  • Asta is capable of using anti-magic due to him possessing no mana or talent for magic.
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  • 350(xsd:integer)
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  • black
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  • The ability to utilize Anti-Magic. Form of Magic. Opposite to Magic.
  • The ability to completely negate magic or other supernatural effects. The power is not absorbed or reflected, it simply ceases to be when it comes within the radius of effect. This will usually be an extremely rare, nigh-unheard of, game-breaking power: the greatest of wards become undone with incredible ease, with unforeseen effects. It can be Blessed with Suck if this means White Magic doesn't work on you either. No magical healing or protection in this case. If the world runs on Magic, this person may be a pariah; especially if it's a power that they can't control. Fridge Logic kicks in when you consider that it should be trivial for a sufficiently capable magic-user to cause harm to a magic-proof target simply by manipulating the environment -- for example, causing the ground to disappear from underneath them, moving a heavy object directly above them, or heating the air around them to several thousand degrees. Indeed, this is often the strategy used when fighting someone with this ability. For keeping the enemy from using their abilities for a period of time, see Power Nullifier. Similarly, the Kryptonite-Proof Suit can be used to resist the Kryptonite Factor. Compare Walking Techbane, where someone has this effect on scientific technology. Contrast No Sell, when characters can ignore (not nullify) the powers of others or their defenses. Mage Killers often weaponize this ability. Un Sorcerers often have this; in fact, that might be why their own powers don't work. Examples of Anti-Magic include:
  • A powerful, though double-edged, weapon, anti-magic basically acts as a continuous Dispel on the target. Any spells on the target are dispelled (including potion effects) and the creature is subsequently completely immune to all spells - friendly and hostile, like the black dragon's "Immune to Magic" ability. It also effectively dispels all the spells already cast on the target creature. This is the one spell which can't be removed by Cancellation, Dispel or Steal Enchantment.
  • As a spell, its first appearance was in Tales of Symphonia, where it cures any magical ailment for one party member and provides immunity to all magical ailments for a short time. It can be acquired only if Raine Sage is using "Strike" types. If she is heading toward the "Technical" branch of artes, she will learn the "Technical" counterpart, Nullify. In Tales of Innocence R and Tales of Hearts R, this spell takes the ability to cure magical ailments and adds to it the ability to cure physical ailments as well. In Tales of the Abyss, the spell is an FOF Change, and instead of curing magical ailments, it raises the magic defense for one ally. This has become the default version of the spell, appearing in later games with the same effect. It can only be used when Natalia Luzu Kimlasca-Lanvaldear casts Resist within a fully-charged Earth or Dark FOF Circle, improving and making permanent its original effect. This effect to increase magic defense is also copied as a Light-elemental strike arte in Tales of Symphonia: Dawn of the New World. Anti-Magic first appeared as a skill in Tales of Vesperia, where it negates spells cast on Estelle, drawing from the secondary effect of the spell as it existed in Tales of Symphonia. It retains this effect in Tales of Xillia and Tales of Xillia 2, and in the latter, it is the skill that Rowen Ilbert gives to Ludger Kresnik once their affinity is high enough.
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