About: Energy Charge   Sponge Permalink

An Entity of Type : dbkwik:resource/jrbs4cRaiR0ABiRaJ1CkLA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Self healing spell consumes spiracle(s) to recover HP and MP. The higher the skill level, the more spiracles consumed.

AttributesValues
rdf:type
rdfs:label
  • Energy Charge
rdfs:comment
  • Self healing spell consumes spiracle(s) to recover HP and MP. The higher the skill level, the more spiracles consumed.
  • |-|KMS 1.2.268= File:Skill Energy Charge.png 에너지 차지 * Class: Brawler * Type: Passive * Maximum Level: 1
  • Energy Charge is a Fallout: Brotherhood of Steel skill (skills in this game work like perks do in other Fallout games).
  • Build up energy and increase the power of your attacks. Taking damage nullifies this effect.
  • The energy charge unit was preceded by the Big Energy Ball in Metroid II: Return of Samus. This item was unlimited in its dispensable energy, and was not connected to any sort of networking power system. The device was only observed on Zebes, on Samus's second mission to the planet. Post-Super Metroid made games combined the functions of other types of stations to incorporate energy recharging, such as in the Prime series and Metroid: Zero Mission, where Save Stations were used to recharge energy. The Energy Charge of Super Metroid seems to contain a Big Energy Ball.
dcterms:subject
Requires
  • Level 12
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Games
  • FOBOS
ranks
  • 1(xsd:integer)
Effects
  • Allows player to overcharge energy weapons
abstract
  • Self healing spell consumes spiracle(s) to recover HP and MP. The higher the skill level, the more spiracles consumed.
  • |-|KMS 1.2.268= File:Skill Energy Charge.png 에너지 차지 * Class: Brawler * Type: Passive * Maximum Level: 1
  • Energy Charge is a Fallout: Brotherhood of Steel skill (skills in this game work like perks do in other Fallout games).
  • Build up energy and increase the power of your attacks. Taking damage nullifies this effect.
  • The energy charge unit was preceded by the Big Energy Ball in Metroid II: Return of Samus. This item was unlimited in its dispensable energy, and was not connected to any sort of networking power system. The device was only observed on Zebes, on Samus's second mission to the planet. Post-Super Metroid made games combined the functions of other types of stations to incorporate energy recharging, such as in the Prime series and Metroid: Zero Mission, where Save Stations were used to recharge energy. The Energy Charge of Super Metroid seems to contain a Big Energy Ball.
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