About: Giant Piranha   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Giant piranha is a standard enemy that can be found in and. __TOC__ __NOEDITSECTION__

AttributesValues
rdfs:label
  • Giant Piranha
  • Giant piranha
rdfs:comment
  • The Giant piranha is a standard enemy that can be found in and. __TOC__ __NOEDITSECTION__
Level
  • 25(xsd:integer)
dcterms:subject
Tips
  • It is a risky strategy though. ** This is also possible with an upgraded Ring of Haste, or a Rogue with an upgraded Ring of Shadows.
  • It is much better to use the Potion of Invisibility that spawns at the same depth as them.
  • If you insist on slaying them, open the door by throwing something unbreakable into it, and then use ranged attacks.
  • REMEMBER, you will not get any EXP. from them. * In order to slay them one by one, open the door of the flooded vault by throwing an item at it & attack them from a distance . ** You can also burn the door. ** A Wand of Amok can be used here to good effect. ** Because they're aquatic and tend to bunch together, a Wand of Lightning is also very effective. * Using a Scroll of Lullaby can buy an extra turn to escape. * A Seed of Earthroot is beneficial for fighting the piranhas. * If you are playing the Freerunner sub-class, depending on the size of the room & the initial placement of the fish, it is sometimes possible to just outrun the piranha with minimal damage.
  • This will result in the message "You hear something died in the distance."
  • * Fight giant piranhas ONLY if you have good equipment & are confident, as they are very strong. * Beware of smaller flooded vaults, as the fish may move after you have walked passed, blocking your retreat until your Potion of Invisibility runs out. * For every flooded vault room, there will always be a Potion of Invisibility at the same depth. ** Drink your Potion of Invisibility before opening the door, or the piranha will rush over & block your path. ** While invisible, move one step at a time. If you move several steps automatically, a piranha may move in front of you, making you bump into it & ending your invisibility. ** If the effect of the Potion of Invisibility runs out whilst getting the item at the end of the room, use a Scroll of Teleportation, or Wand of Teleportation , to get out. * If they are teleported with a Wand of Teleportation or Seed of Fadeleaf and they land on a non-water tile, they’ll immediately die.
  • If you do not get this message, the piranha probably landed in water & is still alive . Consequently, this is not a recommended approach at Flooded depths. ** A Wand of Reach can be used similarly, by switching places with them . * They don't position themselves beneath Mystery Meat * If you don't have an Invisibility potion, carefully placed sheep via Wand of Flock can cordon them off, allowing you safe passage to the guarded item. * Avoid trying to fight Giant Piranhas through melee, as they are very strong.
Ice
  • 50(xsd:integer)
Darkness
  • 80(xsd:integer)
Behavior
  • Giant piranhas will attack on sight. They move 2 times faster than the Hero/ine. They cannot leave their flooded vault on their own, so you can’t slay them one by one, by going into a corridor, or behind a door, unless you burn the door and attack them from a distance.
DEX
  • 40(xsd:integer)
Melee
  • 10(xsd:integer)
str
  • 50(xsd:integer)
LUC
  • 5(xsd:integer)
CHA
  • 0(xsd:integer)
dbkwik:adventurequ...iPageUsesTemplate
dbkwik:pixeldungeo...iPageUsesTemplate
Gold
  • 50(xsd:integer)
End
  • 30(xsd:integer)
Element
  • Water
Water
  • -100(xsd:integer)
Energy
  • 135(xsd:integer)
Fire
  • 0(xsd:integer)
Magic
  • 10(xsd:integer)
Name
  • Giant Piranha
DESC
  • The non-stop hunger of this piranha has allowed it to grow to terrifying proportions! At this size, piranhas have a devastating new ability.
XP
  • 180(xsd:integer)
Light
  • 80(xsd:integer)
Earth
  • 100(xsd:integer)
int
  • 0(xsd:integer)
Wind
  • 80(xsd:integer)
Ranged
  • 25(xsd:integer)
abstract
  • The Giant piranha is a standard enemy that can be found in and. __TOC__ __NOEDITSECTION__
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