About: Water Walking   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The user can walk or run on the surface of water by literally defying the surface tension and can move across the surface of water as easily as they would be able to move on land.

AttributesValues
rdf:type
rdfs:label
  • Water Walking
  • Water walking
rdfs:comment
  • The user can walk or run on the surface of water by literally defying the surface tension and can move across the surface of water as easily as they would be able to move on land.
  • Grants the Water Walking promotion to the caster. Allows unit to walk on water.
  • Water Walking is a Common Unit Enchantment belonging to the File:Icon Nature.png realm. For File:Icon Mana.png it may be cast on a unit on the overland map to allow that unit to move through Ocean tiles. The spell must then be maintained with a File:Icon Mana.png per turn Upkeep Cost.
  • Water Walking is the ability to walk on water and presumably other liquids as if they were solid.
  • This ability will give Reid the capability to walk on water. He will be able to stand on the surface of a body of water and will be as securely supported as if it were solid. He will be able to walk or run across it and his feet will not even become wet. The ability will be passive and he will not be able to prevent it from working.
  • Water Walking is a core shaman ability learned at level 24. It gives a buff to friendly targets that allows them to walk on water. A player under the effects of Water Walking can still dive under water if they choose, and doing so will not cancel the buff.
  • Water walking is a property that allows you to walk over fluid environments without drowning. This affects moats, pools and swamps as well as lava. As fountains and sinks do not cover a complete square, there is no extra effect while water walking for them. The most common source of being able to walk on water is by wearing a pair of water walking boots. Water walking does not work on the Plane of Water in the endgame. Go figure. This page is a . You could probably [ expand this page] should you wish to do so.
Level
  • 24(xsd:integer)
dcterms:subject
buff dur
  • 600.0
Cast Time
  • Instant
Row 1 info
  • Walk or run on the surface of water
buff desc
  • Allows walking over water.
tcg
  • WaterWalkingTCG.jpg
gcd
  • 1.5
Row 1 title
  • Power/Ability to:
ability to
  • walk on the surface of a body of water
Rarity
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Range
  • 30.0
Box Title
  • Water Walking
Characters
  • Reid Maitland-McKay Ian Stanford
Name
  • Water Walking
Type
Caption
  • Michael Saunders walking on water.
  • Reid running on water
  • All standard ninjas of the Naruto Universe can do this.
Abilities
  • To walk on liquid.
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absorbed
imagewidth
  • 350(xsd:integer)
Class
BGCOLOR
  • skyblue
Description
  • 600.0
Cost
  • 3(xsd:double)
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Current
School
Debut
  • Fanon
Effects
  • Allows a unit to move through Ocean tiles.
wikipage disambiguates
abstract
  • Water walking is a property that allows you to walk over fluid environments without drowning. This affects moats, pools and swamps as well as lava. As fountains and sinks do not cover a complete square, there is no extra effect while water walking for them. The most common source of being able to walk on water is by wearing a pair of water walking boots. While water walking, you may safely enter water-based squares listed above and not fall in and potentially drown. Additionally, if your water walking boots are fireproof, you can walk across lava, but you will sustain damage unless fire resistant. If attempting to walk on lava and the boots are NOT fireproof, they will burn up and you suffer the effects of the lava as normal. If you are over water, you can #dip as much as you want, and as non-fountain water sources cannot break or release monsters, this is relatively safe. Sea monsters (;) become more of a threat to players water walking, however, as the property doesn't provide protection from their delayed instadeath attacks. Water walking does not work on the Plane of Water in the endgame. Go figure. This page is a . You could probably [ expand this page] should you wish to do so.
  • The user can walk or run on the surface of water by literally defying the surface tension and can move across the surface of water as easily as they would be able to move on land.
  • Grants the Water Walking promotion to the caster. Allows unit to walk on water.
  • Water Walking is a Common Unit Enchantment belonging to the File:Icon Nature.png realm. For File:Icon Mana.png it may be cast on a unit on the overland map to allow that unit to move through Ocean tiles. The spell must then be maintained with a File:Icon Mana.png per turn Upkeep Cost.
  • Water Walking is the ability to walk on water and presumably other liquids as if they were solid.
  • This ability will give Reid the capability to walk on water. He will be able to stand on the surface of a body of water and will be as securely supported as if it were solid. He will be able to walk or run across it and his feet will not even become wet. The ability will be passive and he will not be able to prevent it from working.
  • Water Walking is a core shaman ability learned at level 24. It gives a buff to friendly targets that allows them to walk on water. A player under the effects of Water Walking can still dive under water if they choose, and doing so will not cancel the buff.
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