Mistle is the 19th level in Dungeon Keeper. The defining feature of Mistle is a cool-looking ancient dungeon you get to claim for your own at the beginning. It can be surmised from the game files that its previous occupants held themselves in defiance of Wisel, the local Blue Keeper. The reason for their downfall, however, becomes obvious in moments: they had no Training Room. Until either the White Dungeon or the Blue Dungeon is captured, there is no way to train creatures on this map. The Blue Dungeon Heart is the map objective. __TOC__