About: Siege of Madrigal   Sponge Permalink

An Entity of Type : dbkwik:resource/eNTF1tkJXDPXlIrAShjNZg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Siege of Madrigal is a song that Bungie used in one of their previous games, Myth. One can hear this song when standing in a certain spot in the games Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, and Halo: Reach. This song is also featured at the end of Halo in the Halo: Original Soundtrack. A portion of this is included at the end of Installation 04 in the Halo: Combat Evolved Anniversary Original Soundtrack.

AttributesValues
rdf:type
rdfs:label
  • Siege of Madrigal
  • Siege of Madrigal
rdfs:comment
  • Siege of Madrigal is a song that Bungie used in one of their previous games, Myth. One can hear this song when standing in a certain spot in the games Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, and Halo: Reach. This song is also featured at the end of Halo in the Halo: Original Soundtrack. A portion of this is included at the end of Installation 04 in the Halo: Combat Evolved Anniversary Original Soundtrack.
  • thumb|right|195px Siege of Madrigal es parte del repertorio de todos los Halos exceptuando Halo Wars y Halo 4. Este Soundtrack fue compuesto por Martin O'Donnell y Michael Salvatori. Es uno de los Huevos de Pascua thumb|280px|Partitura para piano de Siege of Madrigalfavoritos de Bungie; solo escuchas una canción de piano en el fondo. El tiempo de esta canción es de 1:04 minutos. Esta canción era parte del repertorio del antiguo juego de Bungie, Myth.
  • The Siege of Madrigal was an engagement between the COG and the Locust Horde during the Locust War in 5 A.E.
side
  • Locust Horde
  • [[w:c:gearsofwar:Coalition of Ordered Governments
Length
  • 64.0
dcterms:subject
Casual
  • Unknown
  • *80% of Madrigal's civilian population is killed; 8% are severely wounded *65% of COG forces killed or wounded
dbkwik:gowfanon/pr...iPageUsesTemplate
dbkwik:halo/proper...iPageUsesTemplate
Date
  • 5(xsd:integer)
Name
  • Siege of Madrigal
dbkwik:es.halo/pro...iPageUsesTemplate
Commanders
  • *Colonel Charles Dervin
  • *Wundeg *General RAAM *Sikrar Kli Xizius *Yortuk
Result
  • *Locust Victory **The Locust lay waste to Madrigal **Some Madrigali civilians are evacuated to [[w:c:gearsofwar:Ephyra
Forces
  • Unknown
Video
  • 4.0
Place
  • Madrigal, [[w:c:gearsofwar:Tyrus
Composer
Conflict
  • [[w:c:gearsofwar:Locust War
abstract
  • Siege of Madrigal is a song that Bungie used in one of their previous games, Myth. One can hear this song when standing in a certain spot in the games Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, and Halo: Reach. This song is also featured at the end of Halo in the Halo: Original Soundtrack. A portion of this is included at the end of Installation 04 in the Halo: Combat Evolved Anniversary Original Soundtrack.
  • thumb|right|195px Siege of Madrigal es parte del repertorio de todos los Halos exceptuando Halo Wars y Halo 4. Este Soundtrack fue compuesto por Martin O'Donnell y Michael Salvatori. Es uno de los Huevos de Pascua thumb|280px|Partitura para piano de Siege of Madrigalfavoritos de Bungie; solo escuchas una canción de piano en el fondo. El tiempo de esta canción es de 1:04 minutos. Esta canción era parte del repertorio del antiguo juego de Bungie, Myth.
  • The Siege of Madrigal was an engagement between the COG and the Locust Horde during the Locust War in 5 A.E.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software