About: BIONICLE: Heroes of Mata Nui II: The Legend   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

BIONICLE: Heroes of Mata Nui II: The Legend was the sequel to BIONICLE: Heroes of Mata Nui, and followed the life of Takima after Ripuri returned to Kiri Vai. It was developed by the same company, Imaginex, and released through ATOMco, with their FPe09 engine. LEGO took a larger role in releasing this game after the success of the first RPG of similar name. This too followed a similar layout to the much appraised Star Wars RPG Knights of the Old Republic.

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  • BIONICLE: Heroes of Mata Nui II: The Legend
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  • BIONICLE: Heroes of Mata Nui II: The Legend was the sequel to BIONICLE: Heroes of Mata Nui, and followed the life of Takima after Ripuri returned to Kiri Vai. It was developed by the same company, Imaginex, and released through ATOMco, with their FPe09 engine. LEGO took a larger role in releasing this game after the success of the first RPG of similar name. This too followed a similar layout to the much appraised Star Wars RPG Knights of the Old Republic.
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  • PC
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  • N/A
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  • Fictional
abstract
  • BIONICLE: Heroes of Mata Nui II: The Legend was the sequel to BIONICLE: Heroes of Mata Nui, and followed the life of Takima after Ripuri returned to Kiri Vai. It was developed by the same company, Imaginex, and released through ATOMco, with their FPe09 engine. LEGO took a larger role in releasing this game after the success of the first RPG of similar name. This too followed a similar layout to the much appraised Star Wars RPG Knights of the Old Republic. The sequel followed Takima as he journeyed to the Kumu Islands in search of the Exiled Six, after receiving a note from Iruuvi. As they journey through the Island, Takima discovers the secrets behind the Legend of the Guardians and helps find the Exiled Six Iritan and return them to Kiri Vai. But a new threat come from within the island to stop the Toa, and ultimately, stop Takima, as the Bohrok swarm is unleashed. The game play and fighting sequences are styled similar to the first game. Although a new combat operation was added, allowing players to select a series of attacks, and move freely during combat. Also back from the original game was the experience points and means to obtain them. Another aspect added to the sequel was the expansion of the Island. The Kumu Islets, Leva Bay and a further extension of Naho Bay. Plus more caves in the Onu-Koro Highway and an all new level in Makuta’s Layer and Island Core.
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