abstract
| - The Ventrue Prince of Los Angeles' Camarilla kindred, and therefore the leader of the 'new kids in town'. LaCroix is a classic Ventrue: A domineering, manipulative politician with entitlement issues and a taste for Realpolitik. It soon becomes obvious that he is on very sandy ground concerning both the Anarch and his own Camarilla "underlings", with nobody really respecting him at all. After condemning the main character's Sire to death in the opening cutscene for breaking the second tradition, he is forced to leave the PC alive when it's obvious he's got a PR nightmare on his hands. He's also made an alliance with the Kuei-jin in order to eliminate the Anarchs in Los Angeles, and plans to open the Ankaran Sarcophagus to diablerise the Elder sleeping within.
* Ambiguously Gay: His sassy way of walking and manners don't help anyone trying to convince some people otherwise.
* Anticlimax Boss: The player character easily takes him down with one slash of a desktop accessory.
* Justified. It's made clear throughout the game that without the Sheriff's muscle backing him up and enforcing his will, LaCroix is nothing.
* Cutscene Boss: You slice the bejesus out of him in a cutscene.
* Big Bad Duumvirate: With Ming Xiao, until they stab each other in the back.
* Butt Monkey: Nobody likes him. If not for the Sheriff he probably would not last a day.
* The Chains of Commanding: As per his quote, he very much believes in this.
* Chronic Backstabbing Disorder: Oh so very much.
* Deadpan Snarker: Can be surprisingly caustic at times, especially in regards to the Anarchs or a Malkavian PC.
* French Jerk: Not really French any more, but still a colossal jerk.
* Immortal Immaturity: LaCroix is, if anything, even worse than Nines and is over twice his age. Possibly explainable due to being Ventrue.
* In-Series Nickname: The Malkavian PC has a thing for calling LaCroix "The Jester-Prince" or "The Jester", but never to his face.
* The Ventrue PC calls him "Captain Dramatic" during the dialogue about Grout's death.
* Gorgeous Gary, The Nosferatu Primogen, refers to him as "Prince Priss" during his introductory dialogue, and later calls him "Little Lord Flauntlacroix."
* Karmic Death: In the Anarch, Independent and his own ending.
* Really Seven Hundred Years Old: Was apparently an officer in Napoleon's army, making him at least 200+ years old.
* Reassigned to Antarctica: This one requires a bit of knowledge of the setting, but basically he has been sent to retake control of a section of the US the Camarilla hasn't controlled for the last hundred years, without the necessary backing to actually gain any control and lives on the Anarchs' sufferance. By Camarilla elders' standards, someone is playing a very cruel joke on him, and he's already seen the punch-line. No wonder he's so bitter.
* This also explains how he can be a Prince while unusually "young" for the office by Kindred standards. In the World of Darkness setting you can easily find Princes who are over a thousand years old.
* Sesquipedalian Loquaciousness: Dude loves to hear himself talk.
* Sissy Villain
* Surrounded by Idiots: Very much believes himself to be in this position. The Anarchs hate him, the Camarilla treats him like a joke, his position hangs by a thread, and the only person he can actually throw his weight against is, well, you. So he does.
* The Uriah Gambit: The entire frigging game is a series of these.
* Ungrateful Bastard: You'd think, especially given all the epic badassery you do for the guy, he'd wind up respecting you as at least a very useful cats paw, right? Not at all.
* Vampires Are Rich: Lives in a condo in downtown LA, decorated with quite a lot of gilt. He's certainly not poor.
* Villainous Breakdown: Suffers one of these because of the player character's refusal to die. It comes to a head if he opens the sarcophagus - he sees the bombs and simply laughs madly until he's incinerated.
* Villain by Default
* Why Won't You Die?: His raison d'etre for everything he involves you with.
* Xanatos Gambit: After being forced to spare your life at the Camarilla meeting, LaCroix sends you on a series of increasingly impossible suicide missions. If you die (or fail, giving him an excuse to have you executed,) he gets what he wanted in the first place; if you survive, he gets whatever he wanted out of the mission you completed. If you choose to oppose him, you shoot these plans all to hell.
|