The area immediately north of Marcuria in Ayrede is farmland, reached by crossing a small bridge over a stream. Here barns are raised and Sikhatis graze. The forest of Riverwood is to the northeast and the Border Mountains to the far north. Farmers are protected from the wilderness by two gargantuan statues of human scouts blowing their horns. In concept art of the farmlands the road north was through a tunnel in the mountain range. The scouts were no doubt inspired by the Argonath from Tolkien's Lord of the Rings. ru:Фермы Меркурии
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| - From farm+land, hence land on which to farm.
- The area immediately north of Marcuria in Ayrede is farmland, reached by crossing a small bridge over a stream. Here barns are raised and Sikhatis graze. The forest of Riverwood is to the northeast and the Border Mountains to the far north. Farmers are protected from the wilderness by two gargantuan statues of human scouts blowing their horns. In concept art of the farmlands the road north was through a tunnel in the mountain range. The scouts were no doubt inspired by the Argonath from Tolkien's Lord of the Rings. ru:Фермы Меркурии
- Farmland turns hydrated when it is placed within a 4 block range of a Water source. However, if not hydrated, it will turn back into normal dirt. Crops can be grown on hydrated farmland, and if it becomes dehydrated, the crop will break.
- A farmland is an area in a town or city to harvest potatoes, wheat, and barley. You can harvest potatoes in Dunbarton. Wheat and Barley can be harvested from Tir Chonaill. wheat and barley are used to make flour at a Windmill. This flour is used for many purposes.
- Farmland appears when Dirt is tilled by a Hoe. It is the only block Seeds, Carrots and Potatoes will grow on. The ideal condition for Farmland is near Water; this will make whatever is planted grow much more quickly. In addition, if Water is not nearby, the Farmland block will revert to dirt if left without a crop for too long.
- Farmland is a block that is created when a hoe is used on Dirt via right-click. The Farmland block needs to be within at least a 4x4 radius from a Water supply so that the Farmland gets hydrated and Seeds grow faster. When the Farmland block is next to Water, it soon turns to a dark brown, indicating it is moist. When Water is not near, the block will stay a light brown color. When a Farmland block is broken, Dirt is returned.
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| - Farmland
- The different colors of Farmland.
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| - From farm+land, hence land on which to farm.
- The area immediately north of Marcuria in Ayrede is farmland, reached by crossing a small bridge over a stream. Here barns are raised and Sikhatis graze. The forest of Riverwood is to the northeast and the Border Mountains to the far north. Farmers are protected from the wilderness by two gargantuan statues of human scouts blowing their horns. In concept art of the farmlands the road north was through a tunnel in the mountain range. The scouts were no doubt inspired by the Argonath from Tolkien's Lord of the Rings. ru:Фермы Меркурии
- Farmland turns hydrated when it is placed within a 4 block range of a Water source. However, if not hydrated, it will turn back into normal dirt. Crops can be grown on hydrated farmland, and if it becomes dehydrated, the crop will break.
- A farmland is an area in a town or city to harvest potatoes, wheat, and barley. You can harvest potatoes in Dunbarton. Wheat and Barley can be harvested from Tir Chonaill. wheat and barley are used to make flour at a Windmill. This flour is used for many purposes.
- Farmland appears when Dirt is tilled by a Hoe. It is the only block Seeds, Carrots and Potatoes will grow on. The ideal condition for Farmland is near Water; this will make whatever is planted grow much more quickly. In addition, if Water is not nearby, the Farmland block will revert to dirt if left without a crop for too long.
- Farmland is a block that is created when a hoe is used on Dirt via right-click. The Farmland block needs to be within at least a 4x4 radius from a Water supply so that the Farmland gets hydrated and Seeds grow faster. When the Farmland block is next to Water, it soon turns to a dark brown, indicating it is moist. When Water is not near, the block will stay a light brown color. When a Farmland block is broken, Dirt is returned.
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