About: Magic (The Sims: Makin' Magic)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When Makin' Magic is installed, all residential lots will be visited by the Mystery Man, who will deliver the MagiCo Magical Starter Kit. The package contains a wand, 35 MagiCoins, spellbook, wand charger, charm crafter[confirmation needed], A Hole in the Ground, butter, toadstools and toad sweat. The ingredients allow for a single charge of the Toadification spell. The wand charger must be placed on a surface, so the package also contains a Truly Charming End Table, which the wand charger will be sitting on.

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  • Magic (The Sims: Makin' Magic)
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  • When Makin' Magic is installed, all residential lots will be visited by the Mystery Man, who will deliver the MagiCo Magical Starter Kit. The package contains a wand, 35 MagiCoins, spellbook, wand charger, charm crafter[confirmation needed], A Hole in the Ground, butter, toadstools and toad sweat. The ingredients allow for a single charge of the Toadification spell. The wand charger must be placed on a surface, so the package also contains a Truly Charming End Table, which the wand charger will be sitting on.
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abstract
  • When Makin' Magic is installed, all residential lots will be visited by the Mystery Man, who will deliver the MagiCo Magical Starter Kit. The package contains a wand, 35 MagiCoins, spellbook, wand charger, charm crafter[confirmation needed], A Hole in the Ground, butter, toadstools and toad sweat. The ingredients allow for a single charge of the Toadification spell. The wand charger must be placed on a surface, so the package also contains a Truly Charming End Table, which the wand charger will be sitting on. Any Sim may become magical by obtaining a Magic Wand. A single wand is included with the MagiCo Magical Starter Kit, and an unlimited number of wands can be obtained with the Spellbound Wand Charger and MagiCo NeoMagical Newt. Wands can also be purchased from the Mystery Man in Magic Town for ยง50. To make a magical Sim become non-magical they can sell their wand to the Mystery Man, which will also remove all spells in their inventory and prevent them from using any magic unless they obtain a wand again. Magic usage is strictly monitored; outside of Magic Town, casting spells and charms in front of non-magical Sims will prompt a visit from the Spellchecker, who will issue a citation to the offending Sim. Fines will gradually increase with each successive offense. This only applies to Sims who witness magic being cast, and not the target of a spell themselves. To avoid a visit from the Spellchecker, it's best to ensure that magic is only cast in a room away from non-magical Sims or at times when they are not present.
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