About: Coastal (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A coastal city (i.e. a city whose City Center is on a coastal tile) can produce naval units, but is subject to attack by naval melee units. A coastal district or tile improvement is subject to pillaging by naval raider units and any other naval unit that can perform Coastal Raids. Thanks to the mechanics of the Harbor district, it is possible to build an inland city that can build naval units like a coastal city, but is not subject to attack by naval melee units. However, such a city must be located within 3 tiles of the coast (the maximum possible distance for district placement).

AttributesValues
rdfs:label
  • Coastal (Civ6)
rdfs:comment
  • A coastal city (i.e. a city whose City Center is on a coastal tile) can produce naval units, but is subject to attack by naval melee units. A coastal district or tile improvement is subject to pillaging by naval raider units and any other naval unit that can perform Coastal Raids. Thanks to the mechanics of the Harbor district, it is possible to build an inland city that can build naval units like a coastal city, but is not subject to attack by naval melee units. However, such a city must be located within 3 tiles of the coast (the maximum possible distance for district placement).
dcterms:subject
abstract
  • A coastal city (i.e. a city whose City Center is on a coastal tile) can produce naval units, but is subject to attack by naval melee units. A coastal district or tile improvement is subject to pillaging by naval raider units and any other naval unit that can perform Coastal Raids. Thanks to the mechanics of the Harbor district, it is possible to build an inland city that can build naval units like a coastal city, but is not subject to attack by naval melee units. However, such a city must be located within 3 tiles of the coast (the maximum possible distance for district placement).
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