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An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Ice Elemental is a humanoid elf like creature that attacks by jumping in the air and shooting three projectiles in a straight line. Its behavior is based on the attack pattern of the boss Ice Man from Mega Man 1. It is only found in the White Desert (Liebea's stage). Enemies and Bosses in the Rosenkreuzstilette series

AttributesValues
rdf:type
rdfs:label
  • Ice Elemental
  • Ice elemental
  • Ice Elemental
  • Ice elemental
rdfs:comment
  • The Ice Elemental is a humanoid elf like creature that attacks by jumping in the air and shooting three projectiles in a straight line. Its behavior is based on the attack pattern of the boss Ice Man from Mega Man 1. It is only found in the White Desert (Liebea's stage). Enemies and Bosses in the Rosenkreuzstilette series
  • An ice elemental is a type of elemental conglomerate that is a combination of elements of air and water. They originate from Frostland. Ice elementals speak Auran and Aquan dialects of Kalimag. Ice elementals apparently are in the service of Neptulon. The shape of an ice elemental looks like an ice sculpture of a vaguely humanoid form coated in snow. It whirls into shards of ice upon the winds, as if hungrily, body heat alone can melt its shimmering crystals.
  • An ice elemental is a type of monster in ADOM. They are rare, but can be found in the Ice Queen Domain. They attack by breathing shards of ice, which seemingly deals physical damage on top of cold-based damage (though cold immunity negates all damage from the attack). They can also move across water tiles.
  • Ice elementals can only be found on the floors of Daemonheim. They can use melee attack diagonally. When standing adjacent to player it will almost always use its melee attack. Otherwise, it will use ranged and magic attacks. They would walk towards players to melee, unlike metal dragons. Like many ice creatures in Daemonheim, ice elementals do not seem to have a weakness to fire spells. Crush attacks work very well, though. Melee armour with a decent crush weapon is sufficient, along with Protect from magic or Deflect magic.
  • Ice elementaleja löytyy Deamonheimistä, Dungeoneering - skilliä kehittäessä . Luokka:Hirviöt
  • Like many ice creatures in Daemonheim, ice elementals do not seem to have a weakness to fire spells. Crush attacks work very well, though. Melee armour with a decent crush weapon is sufficient, along with Protect from magic or Deflect magic.
  • Ice Elementals roam the icy mountains of Wizard's Folly around the wizard's tower. Ice Elementals, as do all elementals, do not leave corpses and can't bleed. The Ice Elementals in the Ice Wastes are different, however; these are servants of the Grenth and were granted "Icy Immortality". In the quest Servants of Grenth, these special elementals were not evil and helped to defend the Hall of Judgment against the Terrorweb Dryders.
  • Transforms you into the embodiment of Ice, greatly enhancing role-specific stats. Ice Elemental form provides new weapon combos, and renders you immune to most Control effects.Usable While Controlled: 50% Supercharge Cost
  • Ice Elementals are monsters in WKC that are the manifestaion of the Ice Element. * Dogma Rift * Ice Ball * Ice Lance * Siphon's Curse * Self Destruct
  • Ice elementals have no qualms about carrying out this order nor any particular difficulty in doing so. Gifted with incredible strength, they are completely invulnerable to poison and fire, deprived of sensitive organs, hard as permafrost and all in all incredibly difficult opponents. A witcher’s only chance at tipping the scales towards victory is to toss a Dimeritium Bomb; shrapnel made of this metal interferes with the workings of the spell that gives this creature life. Beyond that remains only prayer. __TOC__
  • en:Ice Elemental{| border="0" width="100%" |width="50%" align="left" valign="center"| Job: Schwarzmagier/Rotmagier Familie: Kristall: Eis Schwach zu: Feuer Stark zu: Eis, Wind |width="50%" align="center"| |}
Leader
Level
  • 3(xsd:integer)
  • 12(xsd:integer)
  • 28(xsd:integer)
  • 43(xsd:integer)
  • 58(xsd:integer)
  • 74(xsd:integer)
  • 89(xsd:integer)
  • 105(xsd:integer)
  • 120(xsd:integer)
  • 138(xsd:integer)
  • ''[[#Levels
Alignment
  • Neutral
Version
  • 12(xsd:integer)
  • 28(xsd:integer)
  • 43(xsd:integer)
  • 58(xsd:integer)
  • 74(xsd:integer)
  • 89(xsd:integer)
  • 105(xsd:integer)
  • 120(xsd:integer)
  • 138(xsd:integer)
dcterms:subject
Prof
Unique
  • No
Corpse
  • Unknown, but as an elemental, presumably doesn't leave a corpse.
acc magic
  • 0(xsd:integer)
aff magic
  • 30(xsd:integer)
lifepoints
  • 900(xsd:integer)
  • 2000(xsd:integer)
  • 3100(xsd:integer)
  • 4200(xsd:integer)
  • 5300(xsd:integer)
  • 6400(xsd:integer)
  • 7500(xsd:integer)
  • 8600(xsd:integer)
  • 9900(xsd:integer)
Examine
  • It's made out of blocks of ice.
MagicRes
  • Medium
Poisonous
  • No
max magic
  • 0(xsd:integer)
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