About: Awaken   Sponge Permalink

An Entity of Type : dbkwik:resource/Z2bGbqWeSeHQoumg8p8Gog==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Grant some special (minor) power to a non-Force user for a brief time. This power can never grant a non Force User the ability to effectively wield a lightsaber, and in any case the power imparted will only be at a fraction of the level of the originator. Therefore, if a Jedi could hear subsonic sounds at the distance of one kilometer, the subject would have about half the same ability for a moment. This is strictly an RP power and is not helpful in granting PCs combat powers. Check with a wizard or the judge of your scene if you have questions.

AttributesValues
rdf:type
rdfs:label
  • Awaken
  • Awaken
rdfs:comment
  • Grant some special (minor) power to a non-Force user for a brief time. This power can never grant a non Force User the ability to effectively wield a lightsaber, and in any case the power imparted will only be at a fraction of the level of the originator. Therefore, if a Jedi could hear subsonic sounds at the distance of one kilometer, the subject would have about half the same ability for a moment. This is strictly an RP power and is not helpful in granting PCs combat powers. Check with a wizard or the judge of your scene if you have questions.
  • The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at your side.
  • Awaken is the most common term for unstunning a stunned character. While the term comes from the Monk's Awakening skill, the term has become commonly used for all methods of removing stuns from characters. See the stun article for details.
  • Level: Components: V, S, DF, XP Casting Time: 24 hours Range: Touch Target: Animal or tree touched Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes
  • Name: Awaken Run Time: 15:31 Written By: Jon Anderson, Steve Howe Year: 1977 * Wonderous Stories (Single) * Going For The One (Single) * Keys To Ascension * House Of Yes: Live From House Of Blues * Keys To Ascension Volumes 1 And 2 * Yes-Today * The Solid Gold Collection * The Masterworks * Roundabout: The Best Of Yes Live * The Ultimate Yes: 35th Anniversary Collection * Topography * Yesyears * The Word Is Live * Essentially Yes * Keys To Ascension (Video) * House Of Yes: Live From House Of Blues (Video) * YesSpeak * 35th Anniversary Edition: YesSpeak/Yes Acoustic * Live At Montreux 2003 * Two Sides Of Yes, Vol. 2 - (Rick Wakeman) * The Yes Piano Variations - (Rick Wakeman)
  • Awaken is an ability word shared among each of the 5 monocolored civilizations.
  • [[Category:]] Awaken was a transmutation spell that awakened intelligence and ability in a creature or plant of little or no intelligence.
  • Sleep spells of the enemy and sleep-fields are really annoying. So what to do, when the allies of the spellcaster fall asleep on the spot in a rather untimely manner and place? The spellcaster has to use this spell, and to no cost, the ally wakes up with no ill effects. Note that this is for one person, for a whole group, the spell Awaken All is needed. The Orange potions fulfill the same purpose as the spell.
  • You can use the box below to create new pages for this mini-wiki. preload=Awaken/preload editintro=Awaken/editintro width=25 A prliminary resource for Awakemud. Listing the Johnson's, speedwalks, runs and items.
  • Awaken is a song by Dethklok. "Awaken" is quite possibly the only Dethklok song with lyrics not written by Nathan Explosion (although in real life, it was actually written by Brendon Small, as with every song in the show). It was taken from a spell book. The spell that was used for the lyrics, when said, awakened the lake troll Mustakrakish, who would then proceed to wreak havoc. However, due to the death of Mustakrakish, the spell is no longer active and is useless; however, the song could be played without danger of Mustakrakish wreaking havoc.
  • The Double Jump Band is disabled while under the effects of Awaken.
  • Description: The target animal companion gains +4 constitution, +1d10 wisdom, +4 strength, and +2 to attack rolls for as long as it remains at the druid's side.
  • Awaken is a total conversion mod. It uses its engine but includes completely new storyline. It is based on Fallout 1 and offers about 30 hours of play in the Fallout world. It is done by fans and for fans (didn't I hear that somewhere?) and it is freeware. There is a Polish version of this mod, but an English pack exists too. In short terms this mod makes Fallout Tactics into almost full featured RPG. Download II Homepage There is a new patch v1.41d ENG for Awaken mod v1.4: Download patch Changes made by patch: 12) Entering to train could be easier now.
  • Liam Sera wachte in einem Bett des Kinderkrankenhauses in Wisconsin auf. Er konnte nicht sehr lange geschlafen haben, dachte er sich. Oder doch? Das erste, was er wahrnahm, als er aufwachte, war, dass sein Körper sehr schwer war. Schwerer als zu dem Zeitpunkt, an dem er einschlief. Er konnte seine Füße kaum bewegen. Eigentlich konnte er sie gar nicht bewegen. Er versuchte, mit seiner großen Zehe zu wackeln, aber vergeblich. Er blinzelte und richtete seine Augen auf seine rechte Seite. Wenigstens konnte er seine Augen bewegen. Er blickte flüchtig nach draußen.
  • Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous After spending the casting time tracing magical pathways within a precious gem stone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
  • 5th-level Transmutation Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1000 GP, which the spell consumes) Duration: Instantaneous After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
sameAs
headerbkgnd
  • #162D3D
save type
  • H
dcterms:subject
level innate
  • 5(xsd:integer)
persist
  • No
quicken
  • Yes
level druid
  • 5(xsd:integer)
maximize
  • Yes
#views
  • 8000(xsd:integer)
innatelevel
  • 5(xsd:integer)
songtitle
  • "Awaken"
still
  • Yes
hostile
  • No
original upload date
  • Feb.9.2015
silent
  • Yes
druidlevel
  • 5(xsd:integer)
spell resistance
  • No
empower
  • Yes
dbkwik:assassinscr...iPageUsesTemplate
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