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Pathways into Darkness is a first-person adventure game for the Mac by Bungie (of Halo fame) that casts the player as a member of a U.S. Army Special Forces team on a mission to prevent an ancient godlike being from awakening in eight days and destroying the Earth. The team must enter a pyramid on the Yucatan Peninsula of Mexico, reach the bottom level and detonate a nuke to stun the Dreaming God within, giving the Jjaro, a benevolent alien race, the time it needs to take more permanent measures to neutralize the threat.

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  • Pathways into Darkness
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  • Pathways into Darkness is a first-person adventure game for the Mac by Bungie (of Halo fame) that casts the player as a member of a U.S. Army Special Forces team on a mission to prevent an ancient godlike being from awakening in eight days and destroying the Earth. The team must enter a pyramid on the Yucatan Peninsula of Mexico, reach the bottom level and detonate a nuke to stun the Dreaming God within, giving the Jjaro, a benevolent alien race, the time it needs to take more permanent measures to neutralize the threat.
  • Pathways Into Darkness casts the player as a member of a US Army Special Forces team on a mission to prevent an ancient godlike being from awakening and destroying the Earth. In order to succeed, the team has to enter an ancient pyramid in the Yucatan Peninsula, reach the bottom level, and detonate a low yield nuclear device in an attempt to stun the Dreaming God and bury it under millions of tons of rock. However, before the game begins, during the team's deployment, your parachute fails to open, you plummet to the ground, and are separated from the others who presume you to be dead. Eventually, with most of your equipment lost or broken, you reach the pyramid. The only items that didn't break were your flashlight and survival knife. The team entered several hours previously, leaving in t
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abstract
  • Pathways Into Darkness casts the player as a member of a US Army Special Forces team on a mission to prevent an ancient godlike being from awakening and destroying the Earth. In order to succeed, the team has to enter an ancient pyramid in the Yucatan Peninsula, reach the bottom level, and detonate a low yield nuclear device in an attempt to stun the Dreaming God and bury it under millions of tons of rock. However, before the game begins, during the team's deployment, your parachute fails to open, you plummet to the ground, and are separated from the others who presume you to be dead. Eventually, with most of your equipment lost or broken, you reach the pyramid. The only items that didn't break were your flashlight and survival knife. The team entered several hours previously, leaving in their stead a stream of horrific monsters, created (like the pyramid) by the slowly waking god, who will fully awaken in five game days.[1]
  • Pathways into Darkness is a first-person adventure game for the Mac by Bungie (of Halo fame) that casts the player as a member of a U.S. Army Special Forces team on a mission to prevent an ancient godlike being from awakening in eight days and destroying the Earth. The team must enter a pyramid on the Yucatan Peninsula of Mexico, reach the bottom level and detonate a nuke to stun the Dreaming God within, giving the Jjaro, a benevolent alien race, the time it needs to take more permanent measures to neutralize the threat. However, during the team's deployment, the player character's chute fails to open, and the resultant impact knocks him out and scatters his equipment. When he comes to, he discovers that he is believed dead, and his team has entered the pyramid without him. Alone, and armed only with a flashlight and a survival knife, he must battle his way through the monster-inhabited pyramid, making his way down to the bottom to complete his team's mission. Pathways into Darkness is notable for being the first texture-mapped game on the Apple Macintosh, as well as being considered the first true First-Person Shooter released on that platform. It was critically acclaimed, winning a large number of awards, and was Bungie's first major commercial success (it was the third-best-selling Mac game of the first half of 1994, after Myst and Sim City 2000).
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