About: Ability ID codes (Dragon Age II)   Sponge Permalink

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To modify a character, they must be in your party and selected under your direct control. * runscript addtalent XXX ~ add talent XXX to selected character * runscript removetalent XXX ~ remove talent XXX from selected character There are a vast number of codes that can be used to modify your character. You can add talents from different trees or classes without the tree or class unlocked. The largest unformatted list resides in the Raw Talent Codes section, but more detailed analysis can be found further below.

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  • Ability ID codes (Dragon Age II)
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  • To modify a character, they must be in your party and selected under your direct control. * runscript addtalent XXX ~ add talent XXX to selected character * runscript removetalent XXX ~ remove talent XXX from selected character There are a vast number of codes that can be used to modify your character. You can add talents from different trees or classes without the tree or class unlocked. The largest unformatted list resides in the Raw Talent Codes section, but more detailed analysis can be found further below.
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  • To modify a character, they must be in your party and selected under your direct control. * runscript addtalent XXX ~ add talent XXX to selected character * runscript removetalent XXX ~ remove talent XXX from selected character There are a vast number of codes that can be used to modify your character. You can add talents from different trees or classes without the tree or class unlocked. The largest unformatted list resides in the Raw Talent Codes section, but more detailed analysis can be found further below. To add a tree, search in the Class Talent Trees and following sections and add it to your desired character, including base talent tree specialization bonuses and any additional talents you might want. This in effect gives you bonus talent points. There is a limit of 12 talent trees that you can have in your ability sheet before the display starts having layout problems. This limit includes your Mabari Warhound talent (700000). You can remove unwanted trees with the runscript removetalent <number></number> command, which can be useful to hide the tree (and stay within the 12 tree limit on your abilities screen) but allow you to continue using the talents within—except in the case of the Mabari Warhound. If you do this, make sure you have copied the ones you want to use into your quick bar or you will have to re-add the tree to access them again. You will be unable to drag and drop abilities onto your action bar until the removed tree is made visible again by using runscript addtalent <number></number> and the appropriate tree code. If you use these codes at the beginning of the game after you generate your character, be sure to leave room for your three class specialization talents which will appear at the end of Year One. You may choose to remove them afterwards depending on your desires. * runscript addtalent 109000 - Show the Reaver specialization tree on your ability sheet * runscript addtalent 109001 - Activate the Base Talent for the Reaver tree * runscript removetalent 307000 - Hide the Force Mage talent tree from your ability sheet * runscript addtalent 307030 - Add the Force Mage talent Fist of the Maker
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