About: Disappointing Last Level/Playing With   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Basic Trope: A bad ending to a good game. * Straight: The first 14 levels of a game are ultra-fun, but the last level feels more like work than play. * Exaggerated: The final boss deletes your save data. And no, it isn't because you pirated. * Justified: * The developers wanted to experiment with the last level. * The developers ran out of time and had to skimp on something. * Inverted: "Sure, this game is terrible at first, but just wait 'til you get to the end!" * Subverted: The last level seems like it's going to be filled with Demonic Spiders and horrible physics, but then you get superpowers... * Double Subverted: that make you slide around like a hockey puck on a greased rink. * Parodied: The game falls into Stylistic Suck at the end. Upon beating

AttributesValues
rdfs:label
  • Disappointing Last Level/Playing With
rdfs:comment
  • Basic Trope: A bad ending to a good game. * Straight: The first 14 levels of a game are ultra-fun, but the last level feels more like work than play. * Exaggerated: The final boss deletes your save data. And no, it isn't because you pirated. * Justified: * The developers wanted to experiment with the last level. * The developers ran out of time and had to skimp on something. * Inverted: "Sure, this game is terrible at first, but just wait 'til you get to the end!" * Subverted: The last level seems like it's going to be filled with Demonic Spiders and horrible physics, but then you get superpowers... * Double Subverted: that make you slide around like a hockey puck on a greased rink. * Parodied: The game falls into Stylistic Suck at the end. Upon beating
dcterms:subject
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • Basic Trope: A bad ending to a good game. * Straight: The first 14 levels of a game are ultra-fun, but the last level feels more like work than play. * Exaggerated: The final boss deletes your save data. And no, it isn't because you pirated. * Justified: * The developers wanted to experiment with the last level. * The developers ran out of time and had to skimp on something. * Inverted: "Sure, this game is terrible at first, but just wait 'til you get to the end!" * Subverted: The last level seems like it's going to be filled with Demonic Spiders and horrible physics, but then you get superpowers... * Double Subverted: that make you slide around like a hockey puck on a greased rink. * Parodied: The game falls into Stylistic Suck at the end. Upon beating it the hero complains vigorously that it was a total waste of his time. * Deconstructed: * The creators realize that for many games the last levels will suck due to unavoidable outside factors, so they "end" the game early with little plot resolution and a Cliff Hanger, hoping sales will get them a sequel where they can do things right. * Alternately, they use Fake Balance to more or less even things out. * Reconstructed: The creators realize going in that they won't be able to maintain the degree of quality/difficulty of the first levels in the last, so they purposely make the last levels too Nintendo Hard by design, albeit (hopefully) with a "carrot" to make it worth it. * Zig Zagged: The last level has good and bad parts, interchangeably. * Averted: The whole game is the same quality. * Enforced: Since the developers had to rush the game out the door, and the final levels had to be redone late in development, well, this is the result. * Lampshaded: "Oh great, the last part of the game. Bear with me, folks..." * Invoked: The villain can manipulate the game itself and, as he can't defeat the character up till now, tries to force the player to quit using a terrible endgame. * Defied: A quarter of the way through a terrible endgame, the protagonist gives up in frustration, reveals himself and everyone else to be Animated Actors, punches through the scenery, and fights the director. * The developers plan for the last 15% of the game to be a Playable Epilogue, so that if they don't have time to do it right, they can just drop it entirely and still have a complete game. * Discussed: "The last part of the game is usually the bad one, so I'll try to make this quick." * Conversed: "Have you ever noticed how a video game starts to really drag down near the end?" I go through endless pages of Tropes just to get to Disappointing Last Level!?
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software