About: Attack (command)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Attack is a command that appears whenever a player unit is close enough to attack an enemy. The player will be able to choose from a unit's available weapons to attack with. Before attacking an enemy, the combat forecast will be displayed, which shows the hit percentages, damage ratings, and critical chances of the two units. Then, the player can choose to proceed with the attack or cancel it.

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  • Attack (command)
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  • Attack is a command that appears whenever a player unit is close enough to attack an enemy. The player will be able to choose from a unit's available weapons to attack with. Before attacking an enemy, the combat forecast will be displayed, which shows the hit percentages, damage ratings, and critical chances of the two units. Then, the player can choose to proceed with the attack or cancel it.
  • The Attack command (攻撃) is a ubiquitous staple and convention of virtually every Role-Playing game and Skies of Arcadia is no exception.
  • The character does a simple attack to a single opponent using their equipped weapon, or their bare fists if they are not equipped with anything. The Blind status increases the chance that Attack will miss. Unless the equipped weapon has an elemental property, Attack is always non-elemental. In some games, the Attack command can be upgraded to Barrage, which allows more than one attack. Some other commands make the Attack command obsolete, such as Mug, which is a physical attack while simultaneously stealing, or Jump, a stronger attack.
  • Obviously this is a ubiquitous staple and convention of almost every fantasy Role-Playing game ever made. In the Golden Sun games, however, the Attack command has a particularly unique significance in the overall scheme of battling methodology, compared to other RPGs' battle systems. A large percentage of the game's equippable weapons (the primary pieces of equipment that increase Attack Rating) have what are called Unleash effects, which are bolstered attack-based magic effects that have a chance to automatically commence in place of a normal attack whenever the equipped Adept uses the Attack Command. Unleashes almost always takes the equipped Adept's attack rating and damage the target with an effect that is a dramatic enhancement of what would otherwise have been a banal physical attack
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abstract
  • Obviously this is a ubiquitous staple and convention of almost every fantasy Role-Playing game ever made. In the Golden Sun games, however, the Attack command has a particularly unique significance in the overall scheme of battling methodology, compared to other RPGs' battle systems. A large percentage of the game's equippable weapons (the primary pieces of equipment that increase Attack Rating) have what are called Unleash effects, which are bolstered attack-based magic effects that have a chance to automatically commence in place of a normal attack whenever the equipped Adept uses the Attack Command. Unleashes almost always takes the equipped Adept's attack rating and damage the target with an effect that is a dramatic enhancement of what would otherwise have been a banal physical attack. Because of the nature of Unleash effects hidden within each weapon, this makes physical attacks often the most powerful method of dealing sharp amounts of damage to individual targets on the battlefield; to compare, Psynergy spells and Djinn effects are a variety of effects that do less powerful elemental damage to multiple opponents at a time or to provide support to your own party, and Summon sequences are colossal maneuvers that do heavy elemental damage to all opponents at once but leave the summoning Adept weaker as a result.
  • Attack is a command that appears whenever a player unit is close enough to attack an enemy. The player will be able to choose from a unit's available weapons to attack with. Before attacking an enemy, the combat forecast will be displayed, which shows the hit percentages, damage ratings, and critical chances of the two units. Then, the player can choose to proceed with the attack or cancel it.
  • The Attack command (攻撃) is a ubiquitous staple and convention of virtually every Role-Playing game and Skies of Arcadia is no exception.
  • The character does a simple attack to a single opponent using their equipped weapon, or their bare fists if they are not equipped with anything. The Blind status increases the chance that Attack will miss. Unless the equipped weapon has an elemental property, Attack is always non-elemental. In some games, the Attack command can be upgraded to Barrage, which allows more than one attack. Some other commands make the Attack command obsolete, such as Mug, which is a physical attack while simultaneously stealing, or Jump, a stronger attack. However, some weapons with bonuses only have those bonuses apply when Attacking. In Final Fantasy VII, the Attack command becomes unavailable when a character attains a Limit Break. From Final Fantasy VIII onward, this was remedied and Limit-type commands could be either selected by pressing the left or right arrow depending on the game, or ignored in favor of the Attack command.
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