The trick is to use the SetIsDestroyable() command. In the creature's OnDeath script, add the following SetIsDestroyable( FALSE ) ; then kill the creature. EffectDeath() works well in the creature's OnSpawn script ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDeath(), OBJECT_SELF ) ; This will leave behind the body of the creature. "That's fine, but *all* the corpses are face down."
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