The wizard must make a successful touch attack, and trace a powerful necromantic sigil on the body of the target, for this spell to work. It does not matter if the target has clothes or even armor on, the sigil will pass through and mark the target’s skin. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
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rdfs:label
| - Sigil of Death (Dread Codex 2 Spell)
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rdfs:comment
| - The wizard must make a successful touch attack, and trace a powerful necromantic sigil on the body of the target, for this spell to work. It does not matter if the target has clothes or even armor on, the sigil will pass through and mark the target’s skin. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
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Comp
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Summary
| - Binds a creature to the caster, so that when the caster dies the creature dies as well.
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casttime
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dbkwik:dungeons/pr...iPageUsesTemplate
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tsea
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abstract
| - The wizard must make a successful touch attack, and trace a powerful necromantic sigil on the body of the target, for this spell to work. It does not matter if the target has clothes or even armor on, the sigil will pass through and mark the target’s skin. This spell binds the target to the caster, and should the caster die first, the target of this spell will die as well, a painful and terrible death. When the duration ends, the sigil vanishes, and the target will know that he is free of this necromantic spell. The wizard can mark no more than one creature at a time with this deadly sigil, but it has often been known to turn enemies into powerful allies who will fight to protect the necromancers... Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
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