About: Implants   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Implants are the description given to any particular technological device implanted into a person for the replacement of internal organs or structure or those which enhance the persons normal abilities. Some implants are used for replacing damaged or diseased parts of the body (both internal and external) while others are used to enhance the performance of already functioning human parts either for use in different environments (atrophy resistant organs for zero gravity environments) or for combat necessities (e.g.: Cosmoniks, Confederation Navy Marines, CNIS).

AttributesValues
rdfs:label
  • Implants
rdfs:comment
  • Implants are the description given to any particular technological device implanted into a person for the replacement of internal organs or structure or those which enhance the persons normal abilities. Some implants are used for replacing damaged or diseased parts of the body (both internal and external) while others are used to enhance the performance of already functioning human parts either for use in different environments (atrophy resistant organs for zero gravity environments) or for combat necessities (e.g.: Cosmoniks, Confederation Navy Marines, CNIS).
  • Implants require energy to function and having one equipped constantly drains energy while you're alive. New consumables called the Super Charger and the Ultra Charger have been added which are required to use implants. Using a charger adds to your energy pool from which all implants draw their power and consumes the charger. Chargers can be obtained from general gameplay or combining two different tier implants. The Depot also has the Ultra Charger for sale for Certification Points or Station Cash. An icon of the currently active Implant will also appear on the players Heads Up Display (HUD).
  • __NOWYSIWYG__ __TOC__ Implants grant bonuses similar to the way boosts do, but in a much smaller amount and are permanent as long as they are equipped in the implant section of your Inventory. These bonuses stack along with, drug boosts, clan boosts, and events. Certain implants do not add flat percentage bonuses and act as a multiplier, some of these implants include the Scavenger implant, Hunter implant, Halloween Implant, as well as the Christmas Implant. Elite and LE implants can be bought in the Credit Shop. Though LE ones are available for a limited time only.
dcterms:subject
Unique
  • Yes
Patch Link
  • --12-18
dbkwik:planetside/...iPageUsesTemplate
dbkwik:deadfrontie...iPageUsesTemplate
Statistics
  • Non-Transferable
  • Can only equip 1
  • Transferable
Description
  • Unlike the other implants which are used for sustenance and skill, the Notoriety Implant is a modular node that integrates a much more accurate recording of real time combat data. Back then, confirmed survivor kill records are often taken through either word of mouth claims, or pieces of alleged belongings taken from the defeated survivor. With this Implant, Outpost Record keepers will award more points through seeing the bio-metric information and combat data for themselves instead of taking the survivor's own word and claim, which has less credibility and points. Each Implant however has limited memory storage, so additional Implants will offer a wider spectrum of analysis and more PvP record points. Data collected from these Implants are observed and studied by both scientists and military tacticians, as well as live feeds for more sadistic viewers who wish to seek violent but safe entertainment.
  • With the scarcity of ammunition prevalent in the outbreak, a group of former detectives and forensic experts threw their lot with the outpost engineers in manufacturing this Implant. Gunpowder ingredients and additives become visually distinct and looters who were equipped with the Implant for trial tests noticed an increased yield by finding stray bullets that fell or got misplaced from the original ammo package they found. This indirectly helped a considerable amount of survivors, with every shot counting, and each bullet found can mean the difference between life and death.
  • This hostility nodule when surgically inserted into the spine, sends a faint but precise discharge that travels down to the adrenal glands, stimulating them to constantly produce adrenaline but inhibits metabolic withdrawal, preventing fatigue. This in turn enhances overall strength and the ability to withstand velocity recoil at a small amount, making the firearm trajectory more stable and pack more force. Additional Rage Implants creates synergy for a greater effect.
  • A new breakthrough in the Secronom Bunker labs, the Survival Implant was created by scientists through isolating the genetic mutation in Titans and Bones that enabled them to develop tensile muscle, cartilage and bone strength while at the same time, offering total mobility in combat. The Implant, once grafted, quickly fills the bloodstream with the mutagen and provides a total increase in the body's structural integrity, allowing a survivor to withstand blows that would have been more fatal. Caution must be taken, however, since the genetic strain incorporated by this method is from the N4 virus, each Implant is programmed to provide only a tiny fraction of the virus's effects that can be safely countered by the survivor's natural immunity. Should a single Implant exceed the 1% limit, the device can no longer regulate the strain, and the mutagen will begin to revert back to the original N4 strain, causing the wearer to be infected and begin transforming into a Bone or a Titan himself. Survivors who want to exceed the 1% limit would need another of the Implant with its own regulator for an increased effect.
  • Believed to be the first release of the implant series created by AdminPwn's scientists, the Hunter Implant is programmed with a cognizance nodule that allows a survivor to visually detect slight traces of metallic alloys that are specifically incorporated into manufacturing fire-arms. Though the visual traces and distinct hues of the metal alloys are barely noticeable to the survivor they have a higher chance of noticing buried or hidden equipment in the rubble. Additional Hunter Implants are needed to improve weapon detection.
  • An attempt to improve upon the speed drug much like the experience drug was, the Agility Implant was at first thought to be a failure as not only was it more expensive but it also was less effective, however, further studies had shown it never dissipated from the users body. Meaning those that participated in the experiment would gain their boost in adrenaline for over 100x longer than the drug prior to it. Proving to be more useful and worthwhile for survivors wanting an edge in outrunning the undead and faster travelling time.
  • An implant that drops during the Halloween Havoc event that happens every year, it offers the same benefits as a Wealth and Ingenuity Implant but to a lesser extent. The evil grin of a Pumpkin Head has been placed on it, how bad could it really be?
  • Similar to the Hunter Implant, the Scavenger Implant is a module that can trace specific alloys that are used in various protective platings, allowing survivors a full spectrum of detection and identifying suits and armors from scrap metal and debris. Additional implants of the same calibre creates a wider radius of detection.
  • This implant was released for the Rage of Rudolph Christmas event, it offers the same benefits of a Hunter and Scavenger Implant but to a lesser extent. A jolly Christmas hat can be found at the top of it, perhaps to spread a little holiday spirit to those that use it.
  • Wealth implants are manufactured from the previous era's high end monetary scanners. Advanced modules that can detect the security threading of legal tender and coin alloys to prevent counterfeit money from circulating among banks. With the economy virtually non-existent, they are salvaged by some tech savvy survivors for a more practical purpose. Wealth Implants, when worn, allows a meter radius of visual enhancement, security threads from paper bills and coin alloys can be faintly seen, and multiple implants of the same effect can improve visual range, even find hidden reserves of cash through hollow walls or latches under floors, giving a near thorough sweep of a house or a corpse.
Notes
  • --03-15
  • --02-04
  • --05-10
  • --07-10
  • --09-15
  • --10-15
  • --12-04
  • This does not increase how often you loot ammunition, but how much you receive in each box.
  • Decreases incoming damage by 1%.
  • Decreases incoming damage by 2%.
  • Increases chance to find armour by 15%.
  • Increases chance to find armour by 30%.
  • Increases chance to find armour by 5%.
  • Increases chance to find weapons by 15%.
  • Increases chance to find weapons by 30%.
  • Increases chance to find weapons by 5%.
  • Increases damage dealt by 1%.
  • Increases damage dealt by 10%.
  • Increases damage dealt by 2%.
  • Increases damage dealt by 3.5%.
  • Increases damage dealt by 4%.
  • Increases experienced gained by 15%.
  • Increases experienced gained by 3.5%.
  • Increases movement speed by 0.75%.
  • Increases movement speed by 1.5%.
  • Increases movement speed by 10%.
  • Increases movement speed by 3.5%.
  • Increases the amount of PvP points you gain by 2%.
  • Increases the amount of ammunition looted by 15%.
  • Increases the amount of ammunition looted by 30%.
  • Increases the amount of ammunition looted by 5%.
  • Increases the amount of ammunition you loot by 1%.
  • Increases the amount of ammunition you loot by 5%.
  • Increases the amount of cash looted by 15%.
  • Increases the amount of cash looted by 30%.
  • Increases the amount of cash looted by 5%.
  • Increases the amount of cash you loot by 1%.
  • Increases your chance to find armour by 1%.
  • Increases your chance to find armour by 3%.
  • Increases your chance to find weapons by 1%.
  • Increases your chance to find weapons by 3%.
  • This implant can be found in a Christmas Gift.
  • This implant can be found in a Trick Or Treat.
  • This implant can be looted by Gold Members.
  • This implant cannot be looted.
  • Increases the amount of PvP points you gain by 25%.
  • This does not increase how often you loot cash, but how much you receive from each loot spot.
Patch
  • 2014-12-18(xsd:date)
Item Name
  • Agility Implant
  • Christmas Implant
  • Destruction Implant
  • Genius Implant
  • Halloween Implant
  • Haste Implant
  • Hunter Implant
  • Hyper Implant
  • Ingenuity Implant
  • Ironskin Implant
  • Jack Of All Implant
  • Looter Implant
  • Murder Implant
  • Notoriety Implant
  • Rage Implant
  • Salvage Implant
  • Scavenger Implant
  • Survival Implant
  • Violence Implant
  • Wealth Implant
Scrap Value
  • 29000(xsd:integer)
  • 62612(xsd:integer)
  • 62612.0
abstract
  • Implants are the description given to any particular technological device implanted into a person for the replacement of internal organs or structure or those which enhance the persons normal abilities. Some implants are used for replacing damaged or diseased parts of the body (both internal and external) while others are used to enhance the performance of already functioning human parts either for use in different environments (atrophy resistant organs for zero gravity environments) or for combat necessities (e.g.: Cosmoniks, Confederation Navy Marines, CNIS).
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